You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Educators Summit: Prototyping Afrofuturism, Abolitionism, and Climate Justice Through Games Education

Overview:

How can educators support students in learning anti-racist game design skills through prototyping unpoliced Afrofuturistic worlds? This talk provides answers to this question, sharing principles for learning experience design generated through an education psychology research study on learning in an Afro-futurist and abolitionist- themed Critical Game Jam. Through a series of design activities, Black and LGBTQIA+ young people imagined, prototyped, and playtested games that challenge systemic oppression, prototyping and rehearsing Black liberation. The speaker presents videos, quotes and images of their process and their reflections on it, along with learning design principles these exemplify. These principles include prioritizing worldbuilding as a low-barrier-of-entry introduction to critical game design, prototyping Afrofuturistic strategies for climate justice, and prototyping and rehearsing unpoliced futures.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Matthew Coopilton
  • USC Games - School of Cinematic Arts Interactive Media and Games Division
  • free content
  • Educators Summit
  • Game Career / Education