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How to Launch an Online Game and Still Attend the Launch Party
Launch day for an online game is a very exciting time, but often not in a good way for the online or service engineering team. Odyssey Interactive's debut title, Omega Strikers, a competitive online sports-combat game launched on 7 platforms with a services team of 3 reaching hundreds of thousands of players on day 1 with no outages. This session explores the core role that Observability played in making this 'boring launch' the expected outcome. An introduction to what Observability is, some basics of the tech that makes it work, and in-depth examples of how it provides crucial focus and context in high pressure situations will be presented. Don't be scared of launch day again!
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