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Session Name:

Unity Developer Summit: Get Ahead of the F2P Treadmill with Engaging Content (Presented by Unity)

Overview:

In today's capricious F2P landscape, keeping your most valuable players engaged and converting them into payers can make you feel like you're continuously falling off the dreaded content treadmill. There's a better way. Using a real-world LiveOps use case, we show how you can customize Unity services to build, launch, and operate live service games supported by data-driven decisions to outpace the content demands of your players. You'll learn how to build your game mechanics securely, organize and release your game content, make data-informed decisions to use what works, and avoid introducing instabilities into your player experience.

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