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Unity Developer Summit: Get Ahead of the F2P Treadmill with Engaging Content (Presented by Unity)
In today's capricious F2P landscape, keeping your most valuable players engaged and converting them into payers can make you feel like you're continuously falling off the dreaded content treadmill. There's a better way. Using a real-world LiveOps use case, we show how you can customize Unity services to build, launch, and operate live service games supported by data-driven decisions to outpace the content demands of your players. You'll learn how to build your game mechanics securely, organize and release your game content, make data-informed decisions to use what works, and avoid introducing instabilities into your player experience.
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