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Audio Summit: How Sound Can Make You Feel
Within each layer of the process of game audio there is a deep connection to how we feel, from how we piece together individual elements like ambience or foley, to the frequencies we use in each asset. In this talk, Em covers how frequency range, density, loudness and balance all affect how we are feeling as we are listening, and learn how they can all make us feel agitation or relief as we're playing games. Em also explores how all of us as game developers can understand and communicate this connection to feeling as we create, so we can adapt to the character of each game, and make it resonate.
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