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Tabletop Summit: UX and UI in Tabletop Games
Panda Game Manufacturing is the industry-leading manufacturer of hobby tabletop games, and their international team of Project Managers are experts in all of the materials and processes involved in making the best games in the industry, including Wingspan, Pandemic, Root, Eclipse, Unmatched, Mechs vs Minions and many more. In this presentation, concepts of UX and UI design in tabletop games are introduced, and the major barriers to entry that plague analogue games are confronted, including:Learning/Teaching the game rules, remembering/reinforcing the game rules, reducing set up/take down timeBoth modern and classical concepts and theories on game design will be presented as they relate specifically to the tabletop space, including interaction, engagement, and player agency. We'll also elaborate on the specific strengths of analogue games compared to digital:The Physical/Tactile nature of Tabletop GamesAccess to information from the 6 Zones of Play.Finally, we get right down to the table and describe in detail how to utilize each major component type to maximize UX/UI:Cards, Dice, Boxes/Storage, Game Boards, Player Boards, Tokens/Dials/Tracks, Pawns/Standees/MiniaturesThroughout the presentation, personal stories are shared, real-world examples and practical advice on how to think outside the box about what goes in the box.
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