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Session Name:

Level Design Summit: The Player vs Dream Logic: Developing the Mission Structures for 'Alan Wake 2'

Overview:

Alan Wake 2 is a survival horror game with a weird, complex story featuring two worlds and protagonists. This session covers how the mission structures evolved during development and what can go wrong when you combine puzzles, narrative, combat, and dream logic. Using the Proof of Concept missions as a case study, the talk shows how we structured the missions into various kinds of loops, the many failed attempts at designing dream logic, and how bringing the two protagonists closer helped us escape the nightmare New York.

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