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Session Name:

From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for a New Series

Overview:

This session will introduce the process of realizing the UI style of "Metaphor: ReFantazio." Lead interface designer Koji Ise will explain his approach to the art style, convey the importance of UI design to gameplay, explore some of the problems encountered during development, and explain how the team tried to differentiate Metaphor from Persona.

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  • Game Developers Conference 2025
  • Koji Ise
  • Atlus
  • free content
  • Visual Arts
  • Visual Arts