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Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)
Based on his years of experience as a technical artist and then as a team lead at SideFX Labs, creating game tools widely used in the industry, Mai Ao will share with you a list of principles he follows in tool development, such as how to understand the artists, how to nurture your motivation and support your teammates, how to navigate tough problems, and how to not give up in the face of uncertainty. Meanwhile, Senior Technical Artist Cody Spahr will address the challenges of implementing procedural generation systems at production scale, focusing on issues faced when iterating large environments. Using an internal tool as context, he will introduce strategies for creating non-destructive workflows that balance efficiency with the demands of large-scale game development.
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