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Session Name:

Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)

Overview:

We demonstrated the power of Epic's new Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Developers can quickly get started with the same tools that Epic uses internally to build Unreal Engine and Fortnite by using the Cloud Game Development Toolkit, a new open-source project maintained by the AWS for Games Solutions Architecture team. This session provides a technical walkthrough of Epic's Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Used by Epic Games to develop Unreal Engine and Fortnite, we'll dive into Horde's functionalities and show specific examples how game developers can drive efficiencies leveraging this service. We will also introduce the Cloud Game Development Toolkit, a new open-source project from AWS that simplifies deployment of common game infrastructure using best practices and infrastructure-as-code, including the Horde system.

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