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AI in Games Won't Work Like You Expect (Presented by Inworld AI)
Today's AI ecosystem wasn't built with game developers in mind. While impressive in controlled demos, most AI solutions break under real-world conditionslatency, costs, and reliability bottlenecks.Yet, some studios have cracked the code: Little Umbrella's Death by AI reached 20 million players in three months and Wishroll's Status hit a million users in two weeks. Join Tabish Ahmed (CEO, Little Umbrella) and Fai Nur (CEO, Wishroll) to learn how they scaled AI-powered games to millions while maintaining low latency, high quality, and profitabilityby lowering their AI costs by 95%.Kylan Gibbs (CEO, Inworld AI) will delve into the scalable future of AI with on-device. AI hardware isn't one-size-fits-all, and ensuring consistent performance across hardware is key to both accessibility and cost efficiency. Working with new players focused on cost-effective hardware for developers, like Tenstorrent, Inworld ensures AI gameplay runs seamlessly across diverse hardware, enabling developers to reach more players without sacrificing quality.
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