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Session Name:

AI in Games Won't Work Like You Expect (Presented by Inworld AI)

Overview:

Today's AI ecosystem wasn't built with game developers in mind. While impressive in controlled demos, most AI solutions break under real-world conditionslatency, costs, and reliability bottlenecks.Yet, some studios have cracked the code: Little Umbrella's Death by AI reached 20 million players in three months and Wishroll's Status hit a million users in two weeks. Join Tabish Ahmed (CEO, Little Umbrella) and Fai Nur (CEO, Wishroll) to learn how they scaled AI-powered games to millions while maintaining low latency, high quality, and profitabilityby lowering their AI costs by 95%.Kylan Gibbs (CEO, Inworld AI) will delve into the scalable future of AI with on-device. AI hardware isn't one-size-fits-all, and ensuring consistent performance across hardware is key to both accessibility and cost efficiency. Working with new players focused on cost-effective hardware for developers, like Tenstorrent, Inworld ensures AI gameplay runs seamlessly across diverse hardware, enabling developers to reach more players without sacrificing quality.

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  • Game Developers Conference 2025
  • Kylan Gibbs
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  • Tabish Ahmed
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  • Fai Nur
  • Wishroll
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