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Session Name:

Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)

Overview:

This session delves into the learnings and benefits of developing an automated performance tracking system early in production for Skydance Games project, Marvel 1943: Rise of Hydra built in Unreal Engine 5. Optimization is often treated as an end-of-production task, resulting in rushed fixes and missed opportunities for improvement. By developing this automated tracking system, this talk shows how early identification of performance issues reduces optimization effort, enhances efficiency, and empowers developers to bring their vision to life. The session shares practical insights on UE5's latest technologies and their impact on performance, as well as lessons learned while implementing this automated system. The session also considers the potential of machine learning to provide precise optimization suggestions. Attendees will get actionable strategies towards modernizing their approach to performance optimization, transforming it into a proactive and ongoing part of the development lifecycle rather than a reactive final step.

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