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Session Name:

Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)

Overview:

This session explores the evolving Chaos Destruction system: a toolset that empowers artists to create dynamic destruction by defining how geometry fractures and interacts in simulations. nnUsing tools that fracture geometry, define clustering models, and leverage strain evaluation, destructible assets respond to environmental forces, enabling realistic and controlled destruction.nnFocusing on the latest features in Unreal Engine 5.5, this talk examines cost-effective methods for destroying geometry collections without excessive field usage, leveraging anchoring directly from the Fracture Mode and using Niagara Data Channels for gameplay interactivity. nnAttendees will gain insight into propagation techniques, including break and shock propagation, and learn new workflows for enhancing destruction mechanics with improved simulation tools.nnWhether you're anchoring assets, manipulating strain values for precise control, or building gameplay-driven destruction, join us for practical guidance on using Chaos Destruction to its fullest potential in Unreal Engine.

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