You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkham Shadow' (Presented by Meta)

Overview:

Camouflaj developers Kevin Call (Rendering Engineer) and Ryan Darcey (Design Director) take you through the design decisions and rendering techniques that unlock AAA experiences on Meta Quest. They share how game design and visuals play key roles in allowing players to step into the role of Batman.nnThey discuss lessons and best practices to add that extra "a" to MR/VR games, providing valuable insights for developers looking to create immersive experiences on the Meta Quest platform.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2025
  • Kevin Call
  • Camouflaj / Meta
  • Ryan Darcey
  • Camouflaj / Meta
  • free content
  • Programming
  • Programming