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Session Name:

Unity Developer Summit: A Bloody Mess: The Implementation of Cleaning in The WereCleaner (Presented by Unity)

Overview:

From student project to indie success, The WereCleaner was brought to life in just one year. In this session, hear from the game's lead engineer and lead designer about using Unity to implement the game's distinctive core loop a combination of violent stealth and laidback cleaning. They'll describe the system that generates messes by splattering the blood of innocent NPCs across the environment and the inner workings of the game's satisfying cleaning mechanics.

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