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Session Name:

Tencent Games Developer Summit: Noise or Insight? Five Tips to Get Real Insights in Playtests! (Presented by Tencent Games)

Overview:

Sometimes players' feedback can be misleading.nIn this session, the speaker shares five practical tips to help game designers and user researchers distinguish between real feedback and potential misleading feedback during playtests, ultimately learning effective ways to design a playtest and use it to enhance core gameplay iteration.nThrough detailed examples, participants learn to identify common pitfalls in player feedback and understand the potential issues arising from players' rational feedback and critic-like comments, and how these can be misleading to gameplay iterations.nThe session covers systematic playtesting methods for honest opinions, tools for designing tests, exploring players' emotional experiences, and effective questioning beyond basic "likes/dislikes" or "satisfied/dissatisfied." It also offers analysis methods to turn player insights into gameplay improvements.

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