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Session Name:

Tencent Games Developer Summit: The Procedural Way: Reconstruct Mega City of Qin Dynasty (Presented by Tencent Games)

Overview:

This presentation details the problem-solving process involved in creating visual-dirven, large-scale civil environments of ancient Chinese cities. As Procedural Content Generation (PCG) techniques have become widely used in game development in recent years, the challenge of creating high-quality, civil-centered environments has grown increasingly important. By integrating various techniques such as Unreal Engine, PCG Framework, Houdini, and USD, we enable artists to work freely on a wide range of procedural environment targets, from themed areas to individual building blocks. Additionally, we will discuss how to organically combine artistic modification data with procedurally generated data into a cohesive workflow by Ominiverse USD based backend.

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