GDC Canada 2010
10 Tips (and more!) to Make Your iPhone Game More Successful
by Alan Martin
(Vogster Entertainment)
iPhone
GDC Canada 2010
A Dynamic Component Architecture for High Performance Gameplay
by Terrance Cohen
(Ogmento)
Programming
GDC Canada 2010
A Tale of 14 Apps: IUGO's App Store Journey
by Sarah Thomson
(IUGO Mobile Entertainment)
iPhone
GDC Canada 2010
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Shane Hawco
(Bioware)
Business & Production
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Building Game UI with WebKit
by Christopher Stott
(EA Blackbox)
Programming
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC Canada 2010
Forza Motorsport 3 Audio: Design, Process and Pipeline
by Greg Shaw
(Turn 10 Studios, Microsoft)
Programming
GDC Canada 2010
Forza Motorsport 3 Audio: Design, Process and Pipeline
by Greg Shaw
(Turn 10 Studios, Microsoft)
Programming
GDC Canada 2010
Improving Programming Estimates
by Adriana Lopez
(BioWare)
Programming
GDC Canada 2010
Preparation (Don't Give Us a Reason to Reject You!)
by Jim Rivers
(Obsidian Entertainment)
Game Career Seminar
GDC Canada 2010
Reaching New Audiences: The Union of Fun & Purpose
by Mark Baxter
(Fit Brains / Vivity Labs)
Game Design
GDC Canada 2010
Reflection for Tools Development
by Jeremy Walker
(Ubisoft Vancouver Inc.)
Programming
GDC Canada 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Game Career Seminar
GDC Canada 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Game Career Seminar
GDC Canada 2010
Tax Credits: How Does This Affect My Decision on Where and How to Produc...
by Howard Donaldson
(Disney Interactive)
Business & Production
GDC Canada 2010
Using Telemetry to Improve Zombie Killing
by Dee Jay Randall
(Capcom Game Studio Vancouver)
Programming
GDC Canada 2010
Using Telemetry to Improve Zombie Killing
by Dee Jay Randall
(Capcom Game Studio Vancouver)
Programming