GDC China 2009
Alice 2 - A Case Study of Global Development in China
by American McGee
(Spicy Horse)
Global Game Development
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
GDC China 2009
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
GDC China 2009
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
GDC China 2009
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
GDC China 2009
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign, Inc)
Online
GDC China 2009
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign, Inc)
Online
GDC China 2009
Creating First Person Movement for MIRROR'S EDGE
by Tobias Dahl, Mikael Lagre
(Dice EA)
Visual Arts
GDC China 2009
Creating First Person Movement for MIRROR'S EDGE
by Tobias Dahl, Mikael Lagre
(Dice EA)
Visual Arts
GDC China 2009
Designing Sound for Games in China
by Jie Yang
(Virtuos)
Audio
GDC China 2009
Designing Sound for Games in China
by Jie Yang
(Virtuos)
Audio
GDC China 2009
Dubbing Design and Setting Up the Auditory Atmosphere in Games
by Meng Peng
(Composer)
Audio
GDC China 2009
Dubbing Design and Setting Up the Auditory Atmosphere in Games
by Meng Peng
(Composer)
Audio
GDC China 2009
Evolving International Partnerships . from Outsourcing to Exporting
by Aaron Pulkka
(Activision Publishing)
Global Game Development
GDC China 2009
Evolving International Partnerships . from Outsourcing to Exporting
by Aaron Pulkka
(Activision Publishing)
Global Game Development
GDC China 2009
Finding the Artistic Soul of Your Social Network Game
by Brad MacDonald
(Large Animal Games)
Visual Arts
GDC China 2009
Finding the Artistic Soul of Your Social Network Game
by Brad MacDonald
(Large Animal Games)
Visual Arts
GDC China 2009
From AAA To Indie: Tiger Style and The Making of Spider
by David Kalina
(Tiger Style)
Mobile
GDC China 2009
From Script to Implementation
by Greg deBeer
(SCEA)
Audio
GDC China 2009
From Script to Implementation
by Greg deBeer
(SCEA)
Audio
GDC China 2009
How to Use Game Design to Reduce the Negative Effect Caused by Bot Programs
by Yunfeng Lin
(Netease)
Online
GDC China 2009
How to Use Music to Add Value to Your Games
by Roc Chen
(Roc Music Studio Inc)
Audio
GDC China 2009
Integrate the R&D and Operating . Grasp the Overall Chinese Online Game ...
by ALI (Yanqing Li)
(China Game)
Online
GDC China 2009
Iterative Level Design
by Jingyu Zhu
(CCP Games Asia)
Global Game Development
GDC China 2009
Keys to Overseas Success for Asian Online Games
by Steve Jeong
(NHN)
Online
GDC China 2009
Little Hands, Foul Moods, and Runny Noses 2.0: The Research You Should K...
by Carla Engelbrecht Fisher
(Columbia University)
Global Game Development
GDC China 2009
Making Games that Stand Out
by Robin Zeng
(UYI Networking)
Online
GDC China 2009
Maximizing the User Experience: A comprehensive suite of level-of-detail...
by Christopher Pfeiffer
(Balanced Worlds)
Online
GDC China 2009
Maya/Zbrush Next-GEN Game Creature
by Jin Pei
(Art Institute of Atlanta)
Visual Arts
GDC China 2009
Maya/Zbrush Next-GEN Game Creature
by Jin Pei
(Art Institute of Atlanta)
Visual Arts
GDC China 2009
Meaning, Aesthetics, and User-Generated Content
by Chris Hecker
(Formerly Technology Fellow at Maxis)
Global Game Development
GDC China 2009
Meaning, Aesthetics, and User-Generated Content
by Chris Hecker
(Formerly Technology Fellow at Maxis)
Global Game Development
GDC China 2009
Mixing It Up: The Last Great Challenge for Game Audio
by Garry Taylor
(SCEE)
Audio
GDC China 2009
Mixing It Up: The Last Great Challenge for Game Audio
by Garry Taylor
(SCEE)
Audio
GDC China 2009
Must Haves and Pitfalls in Publishing Games into Western Markets
by Susan Yoon Choe
(Outspark)
Global Game Development
GDC China 2009
Must Haves and Pitfalls in Publishing Games into Western Markets
by Susan Yoon Choe
(Outspark)
Global Game Development
GDC China 2009
Online Game Design for Kids - The Secret of the 51MOLE Success
by Benson Wang
(Taomee Inc.)
Online
GDC China 2009
Online Game Design for Kids - The Secret of the 51MOLE Success
by Benson Wang
(Taomee Inc.)
Online
GDC China 2009
Social Networking . Lessons Learned
by Hugh de Loayza
(Zynga)
Online
GDC China 2009
Texturing Massive Terrain
by Colt McAnlis
(Blizzard Entertainment)
Online
GDC China 2009
Texturing Massive Terrain
by Colt McAnlis
(Blizzard Entertainment)
Online
GDC China 2009
The Business Of Game Audio: Turning Music Into Money
by Norihiko Hibino
(GEM Impact, Inc.)
Audio
GDC China 2009
The Business Of Game Audio: Turning Music Into Money
by Norihiko Hibino
(GEM Impact, Inc.)
Audio
GDC China 2009
The Know-How for Chinese Independent Studio Penetrates into China and Gl...
by Aaron Hsu
(XPEC Entertainment Inc.)
Global Game Development
GDC China 2009
The Know-How for Chinese Independent Studio Penetrates into China and Gl...
by Aaron Hsu
(XPEC Entertainment Inc.)
Global Game Development
GDC China 2009
The Loneliness Makes Legend -- Retrospect The Art Direction of JX Online...
by Yun Wu
(Kingsoft)
Visual Arts
GDC China 2009
The Trend & Future of Domestic Webgames' R&D
by Hua Huang
(Youyi Co.Ltd.)
Online
GDC China 2009
Video Game IP - What you need to know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Global Game Development
GDC China 2009
Video Game IP - What you need to know NOW
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Global Game Development
GDC China 2009
Workflow Methods for the Environment Artist
by Ray Tylak
(Ubisoft Chengdu)
Visual Arts