GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'Clash of Clans': Bigger, Better, Battle Pass
by Eino Joas
(Supercell)
Design
GDC 2020
'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
by Isabelle Mocquard
(Behaviour Interactive)
Business & Marketing
GDC 2020
'Forza' Monthly: Live Streaming a Franchise
by Shay Goldenberg
(Turn 10 Studios / Microsoft)
Business & Marketing
GDC 2020
'Void Bastards' Art Style Origin Story
by Ben Lee
(Blue Manchu)
Visual Arts
GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
Aesthetic Driven Development: Choosing Your Art Before Making a Game
by Vladimir Slav
(Coldwild Games)
Business & Marketing
GDC 2020
AI Summit: Experimental AI Workshop
by Emily Short
(Failbetter Games)
AI Summit
GDC 2020
Applying Reinforcement Learning to Develop Game AI in Netease Games
by Renjie Li
(Netease)
Programming
GDC 2020
Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
by Ramnath Swamy
(Arm)
Programming
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
by Patrik Rosander
(Fatshark Games)
Art Direction Summit
GDC 2020
Baked in Accessibility: How Features Were Approached in 'Borderlands 3'
by Andrew Bair
(Gearbox Software)
Design
GDC 2020
Beyond Games as a Service with Live Ops
by Crystin Cox
(Microsoft)
Design
GDC 2020
Beyond Mobile: Integrating Product Management into AAA Development Teams
by Devin Nambiar
(Electronic Arts)
Production & Team Management
GDC 2020
Bleeding-Edge Effects on Mobile
by Andy Saia
(Level Ex)
Visual Arts
GDC 2020
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
by Kathryn Hymes
(Thorny Games)
Board Game Design Summit
GDC 2020
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
by Kathryn Hymes
(Thorny Games)
Board Game Design Summit
GDC 2020
Bringing Replays to 'World of Tanks: Mercenaries'
by Andrew Glover
(Wargaming Sydney)
Programming
GDC 2020
Building Better Unity Workflows for 3D Artists (Presented by Unity Techn...
by Housein Cornell
(Unity Technologies)
Visual Arts
GDC 2020
Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
by Koen Deetman
(KeokeN Interactive)
Programming
GDC 2020
Create Landscapes and Terrain Faster
by Alexandre Kikuchi
(Unity Technologies)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
Cultural Intelligence: Skills to Thrive in a Global Industry
by Tina Merry
(Tina Merry Consulting)
Special Event
GDC 2020
Custom Tool Time: Make More in Less Time
by Brett Taylor
(My Dog Zorro)
Design
GDC 2020
Custom Tool Time: Make More in Less Time
by Brett Taylor
(My Dog Zorro)
Design
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Empowering Exclusive Gaming Communities: Frameworks and Tools for Evolvi...
by Karen Plemons
(Facebook)
Advocacy
GDC 2020
Esports Summit: Skill Progression, Visual Attention, and Efficiently Get...
by Dr. Anders Frank
(Tobii)
Esports Summit
GDC 2020
Experimental Gameplay Workshop
by Nick Walton
(Oasis Tech Inc)
Design
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Fair Play Summit: Making a Healthy Social Impact in Commercial Games
by Jennifer Estaris
(Sybo Games)
Fair Play Summit
GDC 2020
Fast Denoising With Self Stabilizing Recurrent Blurs (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Visual Arts
GDC 2020
Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
by Robert Bantin
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
by Seth Coster
(Butterscotch Shenanigans, Inc)
Design
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2020
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free...
by Lisa Brunette
(Brunette Games, LLC)
Game Narrative Summit
GDC 2020
Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and...
by Kaitlin Tremblay
(Capybara Games)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Forest Paths Method for Accessible Narrative ...
by Alexander Swords
(Alexander Swords)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Narrative Innovation Showcase 2020
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit
GDC 2020
Game Server Performance on 'Tom Clancy's The Division 2'
by David Lind
(Massive Entertainment - a Ubisoft Studio)
Programming
GDC 2020
Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
by Clement Duquesne
(Pixel Reef)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
GDC 2020
How to Create Captivating, Deeply Interactive Mobile AR Games in Unity (...
by Dan Miller
(Unity Technologies)
Design
GDC 2020
How to Restrain Inflation in Game? Monitoring and Alerting of Economic S...
by Yongcheng Liu
(Netease)
Design
GDC 2020
How to Run Your Own Career Fair on a Tiny Budget
by Chris DeLeon
(Gamkedo LLC)
Special Event
GDC 2020
How to Run Your Own Career Fair on a Tiny Budget
by Chris DeLeon
(Gamkedo LLC)
Special Event
GDC 2020
Imagination's Next-Gen GPU: A Deep Dive (Presented by Imagination Techno...
by Marton Tamas
(Imagination Technologies Ltd)
Programming
GDC 2020
Independent Games Summit: 20-20 Hindsight: A Decade Of Indie Dev Viewpoints
by Emily Short
(Failbetter Games)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Pos...
by Adam Robinson-Yu
(Independent)
Independent Games Summit
GDC 2020
Independent Games Summit: Empathizing with Steam: How People Shop for Yo...
by Chris Zukowski
(Return To Adventure Mountain)
Independent Games Summit
GDC 2020
Independent Games Summit: Failure Workshop 2020
by Nick Yonge
(Curiobot)
Independent Games Summit
GDC 2020
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
by Gabby DaRienzo
(Drinkbox Studios)
Independent Games Summit
GDC 2020
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
by Gabby DaRienzo
(Drinkbox Studios)
Independent Games Summit
GDC 2020
Independent Games Summit: The 'Kine' Postmortem
by Gwen Frey
(Chump Squad)
Independent Games Summit
GDC 2020
Integrating Sound Healing Methodologies Into Your Workflow
by Matt Levine
(Uncle Vector's Audio Lab LLC)
Audio
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & ...
by Ary Shirazi
(PlayStation London Studio)
Level Design Summit
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Ragdoll Motion Matching
by Simon Clavet
(Ubisoft Montreal)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy...
by Daniel Holden
(Ubisoft Montreal)
Programming
GDC 2020
Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
by Richard Cowgill
(NVIDIA)
Visual Arts
GDC 2020
Making Your Game Influencer Ready: A Marketing Wishlist for Developers
by David Ortiz Lapaz
(ICO Partners)
Business & Marketing
GDC 2020
Making Your Game Influencer Ready: A Marketing Wishlist for Developers
by David Ortiz Lapaz
(ICO Partners)
Business & Marketing
GDC 2020
Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode
by Brian Keschinger
(NetherRealm Studios)
Design
GDC 2020
Matchmaking for Engagement: Lessons from 'Halo 5'
by Josh Menke
(343 Industries)
Design
GDC 2020
Matchmaking for Engagement: Lessons from 'Halo 5'
by Josh Menke
(343 Industries)
Design
GDC 2020
Math in Game Development Summit: Even Faster Math Functions
by Robin Green
(Pacific Light & Hologram)
Math In Game Development Summit
GDC 2020
Math In Game Development Summit: Improving an Iterative Physics Solver U...
by Maciej Mizerski
(Roblox)
Math In Game Development Summit
GDC 2020
Math In Game Development Summit: Improving an Iterative Physics Solver U...
by Maciej Mizerski
(Roblox)
Math In Game Development Summit
GDC 2020
Mental Health State of the Industry: Past, Present & Future
by Eve Crevoshay
(Take This)
Advocacy
GDC 2020
Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming (Present...
by Michael Seydl
(Microsoft)
Programming
GDC 2020
Multiple Middles & Mutazione
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit
GDC 2020
Multiple Middles & Mutazione
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit
GDC 2020
NPC Voice Design in 'The Division 2'
by Adam Ritchie
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
Online Game Technology Summit: Is Your Game Cross-Platform Ready?
by Raymond Arifianto
(AccelByte)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Real-Time Data Processing for Multiplayer...
by Xia Lei
(Netease)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
by Andrew Erridge
(Gamebreaking Studios)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
by Andrew Erridge
(Gamebreaking Studios)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Start-And-Discard: A Unified Workflow for...
by Bjorn Tornqvist
(Massive Entertainment - a Ubisoft Studio)
Online Game Technology Summit
GDC 2020
Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
by Philipp Gerasimov
(Intel)
Programming
GDC 2020
Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
by Philipp Gerasimov
(Intel)
Programming
GDC 2020
Optimizing Roblox: Vulkan Best Practices for Mobile Developers (Presente...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Power to the Artists: The Evolution of 2D Game Tools (Presented by Unity...
by Rus Scammell
(Unity Technologies)
Visual Arts
GDC 2020
Production Essentials Summit: Don't Ship a Product, Ship Value: Start Yo...
by Janessa Olson
(Kongregate)
Production Essentials Summit
GDC 2020
Production Essentials Summit: Intrinsically Motivated Teams: The Manager...
by Alexandre Moufarek
(DeepMind)
Production Essentials Summit
GDC 2020
Production Essentials Summit: Intrinsically Motivated Teams: The Manager...
by Alexandre Moufarek
(DeepMind)
Production Essentials Summit
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2020
Reading the Rules of 'Baba Is You'
by Arvi Teikari
(Hempuli Oy)
Programming
GDC 2020
Reading the Rules of 'Baba Is You'
by Arvi Teikari
(Hempuli Oy)
Programming
GDC 2020
Regional Distribution Deals: A Rescue for Indie Game Developers
by Marcin Makaj
(The Moonwalls)
Business & Marketing
GDC 2020
Regional Distribution Deals: A Rescue for Indie Game Developers
by Marcin Makaj
(The Moonwalls)
Business & Marketing
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Representing LGBT+ Characters in Games: Two Case Studies
by Tori Schafer
(Proletariat)
Advocacy
GDC 2020
Representing LGBT+ Characters in Games: Two Case Studies
by Tori Schafer
(Proletariat)
Advocacy
GDC 2020
RTX Ray Tracing Best Practices (Presented by NVIDIA)
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
RTXGI: Scalable Ray Traced Global Illumination in Real Time (Presented b...
by Adam Marrs
(NVIDIA)
Programming
GDC 2020
Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
by Jakub Kasztalski
(Unbound Creations LLC)
Design
GDC 2020
Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
by Jakub Kasztalski
(Unbound Creations LLC)
Design
GDC 2020
Stress-Free Game Development: Powering Up Your Studio With DevOps
by Seth Coster
(Butterscotch Shenanigans, Inc)
Production & Team Management
GDC 2020
Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
by Ben Laidlaw
(LaidlawFX.com)
Technical Artist Summit
GDC 2020
Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
by Ben Laidlaw
(LaidlawFX.com)
Technical Artist Summit
GDC 2020
Technical Artist Summit: Freeform Animation Rigging: Evolving the Animat...
by Dave Hunt
(Unity Technologies)
Technical Artist Summit
GDC 2020
Technical Artist Summit: Improving Productivity Through Art Tools UX in ...
by Sean Low
(Riot Games)
Technical Artist Summit
GDC 2020
The Audio Technology of 'Torchlight 3'
by Guy Somberg
(Echtra Games, Inc.)
Audio
GDC 2020
The Audio Technology of 'Torchlight 3'
by Guy Somberg
(Echtra Games, Inc.)
Audio
GDC 2020
The Narrative Innovation Showcase 2020: Mira Dorthe
by Mira Dorth
(Other Tales Interactive)
Game Narrative Summit
GDC 2020
The Revolutionary Future of Games: Interactive Streaming (Presented by G...
by Denis Dyack
(Apocalypse Studios Inc)
Design
GDC 2020
The Sound of 'Anthem'
by Eric Vervaet
(Electronic Arts BioWare)
Audio
GDC 2020
Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
by David Paris
(Playground Games)
Tools Summit
GDC 2020
Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
by David Paris
(Playground Games)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
by Niklas Gray
(Our Machinery)
Tools Summit
GDC 2020
Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
by Niklas Gray
(Our Machinery)
Tools Summit
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Unity: Speeding up your Workflow for Mobile Apps & Games
by JC Cimetiere
Production & Team Management
GDC 2020
Unity: Visual Effect Graph: Building Visual Effects in the Spaceship Demo
by Thomas Iche
Programming
GDC 2020
UX Summit: Microtalks
by Christoffer Holmgrd
(Die Gute Fabrik)
UX Summit
GDC 2020
UX Summit: Microtalks
by Christoffer Holmgrd
(Die Gute Fabrik)
UX Summit
GDC 2020
Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Pre...
by John Gibson
(Tripwire)
Programming
GDC 2020
Visual Effects Summit: Democratizing Real-Time Filmmaking Technologies f...
by Norman Wang
(Glassbox Technologies)
Visual Effects Summit
GDC 2020
What Does It Take to Catch a Cheater in 2020? (Presented by Denuvo by Ir...
by Michail Greshishchev
(Denuvo by Irdeto)
Design
GDC 2020
What to Write So People Buy: Selling Your Game Without Feeling Sleazy
by Chris Zukowski
(Return To Adventure Mountain)
Business & Marketing
GDC 2020
Will You Marry Me?: Research from the Marriage System in NetEase Games
by Xinwei Chang
(NetEase)
Design