GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
GDC China 2011
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
GDC China 2011
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
- Chinese
GDC China 2011
Creating MMO's for Social Platforms
by Hendrick Sukardi
(Kabam)
Social/Online Games
GDC China 2011
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
- Chinese
GDC China 2011
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
GDC China 2011
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
- Chinese
GDC China 2011
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
Business & Marketing
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
- Chinese
GDC China 2011
Designing and Implementing a Satisfying Sword Fight
by Michael Chang
(Subutai Corporation)
Design
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
GDC China 2011
Double-Coding: Making Online Games for Both the Casual and the
Hardcore
by Damion Schubert
(Bioware Austin)
Programming
- Chinese
GDC China 2011
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
GDC China 2011
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
- Chinese
GDC China 2011
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
- Chinese
GDC China 2011
Everything You Need to Know about Facebook Ads: How Much do I
Need to P...
by Hussein Fazal
(AdParlor)
Business & Marketing
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
- Chinese
GDC China 2011
Experiences and Thoughts on Establishing Economic System of Large-scale ...
by Yi Wang
(Xinyou Technologe)
Social/Online Games
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
- Chinese
GDC China 2011
From Eden to 4am: My journey from Games to Interactive Art and Sound
by Baiyon (Tomohisa Kuramitsu)
Design
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
- Chinese
GDC China 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Social/Online Games
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
- Chinese
GDC China 2011
Gaming and the Cloud
by Brian Prince
(Microsoft)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
- Chinese
GDC China 2011
Getting Social Games to Play Global
by Rony Xu
(Happy Elements)
Social/Online Games
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
- Chinese
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
GDC China 2011
Globalization of Social Games: Challenges and Strategies
by Binsen Tang
(XingCloud)
Social/Online Games
- Chinese
GDC China 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
GDC China 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
- Chinese
GDC China 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
- Chinese
GDC China 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net Brazil)
Business & Marketing
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
- Chinese
GDC China 2011
Making RPG's That Stand the Test of Time
by Brian Fargo
(Leader in Exile)
Other
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
- Chinese
GDC China 2011
Marvel Super Hero Squad Online Postmortem - An MMO For the
Whole Family...
by Jason Robar
(Amazing Society)
Social/Online Games
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
GDC China 2011
Maximizing Risk: The Building of Bastion
by Amir Rao
(Supergiant Games)
Production
- Chinese
GDC China 2011
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
GDC China 2011
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
- Chinese
GDC China 2011
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
GDC China 2011
Monetizing Social Games: DeNA's Secrets for Success
by Kenji Kobayashi
(DeNA Co., Ltd.)
Monetization
- Chinese
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
- Chinese
GDC China 2011
Perhaps a Time of Miracles was at Hand: The Business & Development of#Sw...
by Nathan Vella
(Capybara Games (Capy))
Business & Marketing
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
GDC China 2011
Project Managing a Social Game for the Western
by Xiaojuan He
(Ubisoft Chengdu)
Business & Marketing
GDC China 2011
Project Managing a Social Game for the Western
by Xiaojuan He
(Ubisoft Chengdu)
Business & Marketing
- Chinese
GDC China 2011
Project Managing a Social Game for the Western
by Xiaojuan He
(Ubisoft Chengdu)
Business & Marketing
- Chinese
GDC China 2011
Project Managing a Social Game for the Western
by Xiaojuan He
(Ubisoft Chengdu)
Business & Marketing
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
- Chinese
GDC China 2011
Rapid Prototyping Techniques for Kinect Game Development
by Drew Skillman
(Double Fine Productions)
Programming
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
- Chinese
GDC China 2011
Research on Successful R & D Model of MMO
by Peixiong Wang
(Woool Game Studio)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
- Chinese
GDC China 2011
Retain Your Customers by Letting Go: Fixing the Short Term Tactics
that...
by Scott Rigby
(Immersyve)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
- Chinese
GDC China 2011
Sharing with Developers the Vision and Ideas to Achieve a Successful
Gl...
by Brian Oh
(Gamevil)
Social/Online Games
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
- Chinese
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
- Chinese
GDC China 2011
Social Games Development and Operating Experiences in Asia, especially i...
by Patrick Liu
(DICE, EA)
Social/Online Games
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
- Chinese
GDC China 2011
Some Tricks in Building the Economic System for MMO
by Feng Tian
(Shanghai Juiia Network Technology)
Social/Online Games
GDC China 2011
The Business (and Importance!) of Game Audio
by Hitoshi Sakimoto
(Basiscape International Co., Ltd.)
Audio
GDC China 2011
The Business (and Importance!) of Game Audio
by Hitoshi Sakimoto
(Basiscape International Co., Ltd.)
Audio
- Chinese
GDC China 2011
The Business (and Importance!) of Game Audio
by Hitoshi Sakimoto
(Basiscape International Co., Ltd.)
Audio
GDC China 2011
The Business (and Importance!) of Game Audio
by Hitoshi Sakimoto
(Basiscape International Co., Ltd.)
Audio
- Chinese
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
- Chinese
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
- Chinese
GDC China 2011
The Importance of Multi-Platform for Social Gaming
by Randy Lee
(CrowdStar)
Social/Online Games
GDC China 2011
The Rise and Rise of Fruit Ninja: Developing, Marketing and
Supporting ...
by Phil Larsen
(Halfbrick Studios)
Business & Marketing
GDC China 2011
The Rise and Rise of Fruit Ninja: Developing, Marketing and
Supporting ...
by Phil Larsen
(Halfbrick Studios)
Business & Marketing
- Chinese
GDC China 2011
The Rise and Rise of Fruit Ninja: Developing, Marketing and
Supporting ...
by Phil Larsen
(Halfbrick Studios)
Business & Marketing
- Chinese
GDC China 2011
The Rise and Rise of Fruit Ninja: Developing, Marketing and
Supporting ...
by Phil Larsen
(Halfbrick Studios)
Business & Marketing
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming
- Chinese
GDC China 2011
The Road to HTML5 Games: Challenges and Opportunities
by Qi Chen
(Spil Games Asia)
Programming
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
- Chinese
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
GDC China 2011
The Smurfs How to Develop a Successful Facebook Game in China
by Richard Tsao
(Ubisoft Chengdu)
Social/Online Games
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
- Chinese
GDC China 2011
Video Games as a Medium for Entertainment & Artistic Expression
by Jenova Chen
(thatgamecompany)
Other
GDC China 2011
Win in the World's Top Two Mobile Gaming Markets: The U.S. &
China
by Jeferson Valadares
(Flurry)
Business & Marketing
- Chinese
GDC China 2011
Win in the World's Top Two Mobile Gaming Markets: The U.S. &
China
by Jeferson Valadares
(Flurry)
Business & Marketing
GDC China 2011
Win in the World's Top Two Mobile Gaming Markets: The U.S. &
China
by Jeferson Valadares
(Flurry)
Business & Marketing
- Chinese
GDC China 2011
Win in the World's Top Two Mobile Gaming Markets: The U.S. &
China
by Jeferson Valadares
(Flurry)
Business & Marketing
GDC China 2011
Working with European Developers
by Ian Baverstock
Business & Marketing
GDC China 2011
Working with European Developers
by Ian Baverstock
Business & Marketing
- Chinese
GDC China 2011
Working with European Developers
by Ian Baverstock
Business & Marketing
GDC China 2011
Working with European Developers
by Ian Baverstock
Business & Marketing
- Chinese