Session Name: | Optimizing for Power Efficient GPUs in DirectX/C++ Windows Store Games (Presented by Microsoft) |
Speaker(s): | Max McMullen |
Company Name(s): | Windows Graphics |
Track / Format: | Programming |
Overview: | Windows 8 was designed with speed and power efficiency in mind. Unless you keep the new form factors of PCs and power efficient DirectX GPUs in mind when you develop your game, it's still easy to fall into common performance traps. This talk covers how to provide the best user experience possible in your C++/DirectX game. You'll learn how to squeeze out every drop of performance and preserve battery life with your code by avoiding typical performance pitfalls. We'll talk about how to use profiling tools, advanced performance techniques, new features in Direct3D 11.1 and Windows 8 to increase rendering performance on power-conservative GPUs. |