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Session Name:

Rapid Idea Visualisation at Criterion Games

Overview:

Learn how Criterion use Previs & Prototyping to build amazing moments, features and games! See the processes, inspiration and moments which could have been for the crashes in Burnout, the explosive bullet story from Black, right to the present day Cops in Need for Speed and beyond as we explore the past 15 years of development.

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  • GDC 2016
  • Pete Lake
  • Criterion Games
  • free content
  • Production
  • Production