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Visual Effects Bootcamp: Like a Mace to the Face: Leaving the Battlefield to Go It Alone
In this talk, Andreas will share some of the techniques and methodology used to create blockbuster effects in 'Battlefield 1'. He will also walk through how Houdini can be leveraged when creating assets for Realtime VFX without the need for expert knowledge. There are many ways it can be used to improve or replace existing workflows by simply allowing realtime previews instead of relying on one-off scripts. As a final topic, Andreas will present a comparison between creating effects for one of the largest games of the year, and running a one man studio, working remotely with teams all across the globe.
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