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Session Name:

Games and Social Justice: Adopting Service Learning for Games Education

Overview:

In this talk, the speaker offers a postmortem on a course she has designed and taught about "Games and Social Justice". The course uses service-learning, where students work with external, non-profit community partners, to provide a context for a group final game design project. Attendees coming to this talk will learn about the value of integrating service learning into their game design courses, how the incorporation of reflective writing helps students build links between theory and practice, and how working with external partners builds students' professional skills and makes abstract discussion about social issues more concrete through game creation.

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  • GDC 2018
  • Gillian Smith
  • Worcester Polytechnic Institute
  • free content
  • Educators Summit
  • Game Career / Education