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Session Name:

Loot for Learning: Virtual Currency in a Game Design Program

Overview:

This session explains how to use a virtual currency in a game design program to facilitate student-to-student teamwork and mentoring outside of class. Indiana University introduced the "Crimson" in August 2016. While the team behind it made lots of mistakes, the Crimson has become an important part of their program. Students use it for all kinds of exchanges, and the system is giving them practical experience in freelancing and outsourcing. This talk will explain the specific design of the currency, its faucets and drains and exchange methods. It'll also tell you about the technology the Crimson team used, so you can set one up yourself.

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  • GDC 2018
  • Edward Castronova
  • Indiana University
  • free content
  • Educators Summit
  • Game Career / Education