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Session Name:

We Demand Games! Using Print-on-Demand for Prototyping and Fast-to-Market Paths in Game Design Research

Overview:

How can print-on-demand services help students and faculty? Having led a team for over three years to bring two tabletop games to print, as well as having used it in game design classes, Owen Gottlieb will share the lessons learned for using print-on-demand in the classroom, the research lab, and the game design studio.

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  • GDC 2018
  • Owen Gottlieb
  • RIT
  • free content
  • Educators Summit
  • Game Career / Education