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Games that Change Lives: Social Impact Done Right
Elizabeth Maler released two indie social impact games: 'A Normal Lost Phone' and 'Another Lost Phone: Laura's Story'. Both games were successful critically, commercially, and as social impact tools. In this talk, she presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses the responsibility of artists to think about the messages they propagate with their games and how to ensure the best possible representation of the people they want to talk about.
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