You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Overview:

'Marvel's Spider-Man' presented a challenging traversal target where players enter with high expectations of functionality, fluidity, control, and presentation. In this session, Doug will provide an in depth view into how the traversal system for the game was created. The talk will focus on how the swinging mechanic was originally executed and the process through which it evolved in order to increase usability and player engagement. This will include a discussion on the integration of additional mechanics as well as how the camera was designed to increase the sense of speed, power, and enjoyment for the system.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Doug Sheahan
  • Insomniac Games
  • free content
  • Programming
  • Programming
  • Design
  • Design