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Independent Games Summit: Crafting a Magic Circle Around Your Production Process
Each tool in the designer's toolbox can serve as a spark of inspiration for producers to power up their processes. Paper prototyping can live a new life inspiring an art pipeline. The user experience of exploring variations of dialogue can be playtested by a writer. Design pillars can hold up milestones and task tracking can be sculpted into a series of mechanics. Sarah Scialli, independent Game Director/Producer and virtual production Software Developer will share some ideas about how playful processes can keep a game's vision united across disciplines while letting creativity seep into all aspects of production.
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