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Emotion Based Creation Pipeline
Is it possible to structure the video game creative process? The level of complexity, subjectivity and interdependencies make game features complicated to develop in a simple, structured and organized way. Managing creativity is a difficult task and this talk address the problematic of defining a clear creation pipeline by proposing an original vision of the video game development and an optimize creation process for AAA productions. This proposal is providing a way to always have a reliable "high level" status of a production in real time. We will see how we can integrate team lead's emotions and collective intelligence into an efficient validation process and provide a clear and simple definition of DONE. At the end, the objective is to offer tips, tools and best practices on leading big AAA productions that will help managers, leads and directors to structure the highly complex game development process.
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