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The Design Direction of 'I Expect You To Die 2'
This talk will walk attendees through the design and production process of Schell Games' VR sequel, I Expect You To Die 2. Using actual documents the studio used to create the game, Design Director Francisco Souki will share design documents and at which stage in production developers should be using them. He will also walk attendees through strategies and tactics to keep the development team on the same page throughout the different phases of production, and how to make the most of playtesting so the development team and the general public both have a chance to meaningfully shape the direction of the game.
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