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Independent Games Summit: Writing Personal Experiences Without Sacrificing Your Health
Narrative designer and writer Emma Kidwell shares how developers can integrate heavy experiences from their personal lives into games (through dialogue, prose, or dispersed in quests) without sacrificing their health or well-being. In this lecture, Kidwell will analyze titles that contain heavier content while also giving a short post-mortem of "I Wish I Were A Robot", an intimate game about someone living with depression and intrusive thoughts. Kidwell gives best practices for developers when moving forward with incorporating darker themes into their work, and explains why it's important for content that may need warnings to still be shared with others.
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