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Game Narrative Summit: Let Players Break Your Story: Narrative Design in Immersive Sims
How do you tell a compelling story when all the most important characters can be killed? In this session, narrative designer Lucas Loredo breaks down how to construct narratives in games where players are given the ultimate freedom: to break the story. He'll explore the best practices developed at WolfEye Studios for their immersive sim Weird West, from modular storytelling to effective branching, from writing stories that support rule-breaking players to old-fashioned plot failsafes. Then, the conversation will open up to address what makes for good storytelling in games in general, why so many games aren't leveraging the medium's best tools, and what sort of design philosophy will finally help us cut the umbilical from television and film once and for all.
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