You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'

Overview:

A design path of limitation and constraint offers technical challenges, but it can also be a source of inspiration and offer a meaningful artistic journey of experimentation and discovery. This talk gives insight on how creative limitations have become the bedrock for my design choices, culminating in my game The Falconeer.nnEight years ago I decided to limit myself by only creating game art without the use of textures. In this talk I'll showcase many of the 'outside the box' tech-art solutions that resulted from that journey. And how these combined to form a cohesive and honest visual style that is more than the sum of its parts.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Tomas sala
  • T.L Sala Holding Amsterdam
  • free content
  • Visual Arts
  • Visual Arts
  • Design
  • Design