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How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'
A design path of limitation and constraint offers technical challenges, but it can also be a source of inspiration and offer a meaningful artistic journey of experimentation and discovery. This talk gives insight on how creative limitations have become the bedrock for my design choices, culminating in my game The Falconeer.nnEight years ago I decided to limit myself by only creating game art without the use of textures. In this talk I'll showcase many of the 'outside the box' tech-art solutions that resulted from that journey. And how these combined to form a cohesive and honest visual style that is more than the sum of its parts.
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