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Independent Games Summit: Growing a Studio in a Post-Indie Industry
So you've released that Indie-Game you've been working on for five years and now you're wondering... what's next? You've refined your pipeline, honed your skills, and spent years building up a great team and studio to work at, but unless you find yourself in a runaway hit situation, it's time to get serious. You're not AAA, but you're no longer a spare-time Indie... you're Post Indie. In this deep dive into a small studios' ten year history, we examine the blurry line between "hobby studio" and "career", between niche products and AAA brands, and between staying scrappy and being professional, all while building a reputation, surviving a bleak landscape, and, above all, being a steward for the livelihoods your team has entrusted to your leadership.
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