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Education and Esports: Getting Competitive with New Classes
Universities have been quick to adopt esports. There are teams, arenas, scholarships, and sponsorships all developing on campuses around the world. However, in spite of the size of the industry and its popularity among players and students, educators have been slow to introduce classes specifically tailored toward teaching students the unique development ecosystem of esports, from its design patterns to its coding challenges, to its focus on community development and management. This panel will discuss why esports is important to study, what classes can and should be made, and how it will help advance not only students' careers, but their critical understanding of games as well.
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