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Rendering Technology in 'Agents of Mayhem'
This talk covers some of the main rendering technologies used on Volition's 'Agents of Mayhem'. The presentation includes Volition's adaptation of Weighted Blended Order-Independent Transparency for use with additive as well as non-additive alpha. This session will share their approach to tile-based deferred shading, which breaks shading into multiple shaders applied per tile based on feature sets to improve SIMD occupancy. Volition's implementation of light-blockers, which extend standard light-clip planes to finite rectangles instead of only infinite planes will also be covered, as well as how these light-blockers can be applied to Light Propagation Volumes for GI to greatly reduce light leakage.
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