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Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Multicultural Team
Working on casual titles in Voodoo, a well-established hyper-casual giant which wants to succeed in the casual field. Aline Krebs, game artist for the Berlin casual team shares the challenges the art team faced during the beginning of the studio and their journey through their first production: Plantopia, a merge-2 game about plants and DIY. The presentation covers how the art team found some solutions to communicate efficiently despite different cultures and nationalities in the context of a global pandemic, and how they dealt with a strong time constraint due to the hyper-casual expertise of the company. Aline shares a team experience and reveals more details about processes.
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