You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Tools Summit: Ubisoft Connect: Building User-Centered Frameworks for Internal Tools

Overview:

Behind every game release there are tools enabling a successful launch. But how do you fix a tool that is vital for your releases, yet it lacks usability and is prone to human-error? Pylon, a decade old internal Ubisoft Connect tool, has recently undergone a UX revamp process before being used to release Rainbow Six Extraction.In this talk, internal tool UX Designer Mihyun Ko and User Researcher Natali Panic-Cidic will walk through how to efficiently build a user-centric tool with their exclusive, universal user-centered approach & framework. They will also walk through some practical exercises for applying the framework with qualitative research and usability evaluation so you can take these insights to build collaborative teams and efficiently tackle any problems that come with your tool development from non-user-centric product to a user-friendly environment, and beyond. And there will be some Batman references.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Natali Panic-Cidic
  • Ubisoft Dsseldorf
  • Mihyun Ko
  • Ubisoft Dsseldorf
  • free content
  • Tools Summit
  • Programming