You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to Redefine Mission Giving in 'Far Cry 6'

Overview:

When Far Cry 6's all-new mission-giving featured was designed, it was nicknamed "the Nexus" for the many systems needed to bring it together. Production Manager Venessa Nyarko and Narrative Technical Director Brooke Davies implemented a unique project management approach that went beyond simply harmonizing systems and tools: together, they instilled a collaborative focus that united multiple contributing teams to successfully bring this new game feature to life. This talk tells the story of how devs from 10 teams, including narrative, animation, level design, programming, and UIonly 2 of which had dedicated resourceswere rallied to deliver this high-quality, low-cost feature by combining transparent and high-visibility project management tools with a flat organizational structure that cultivated a sense of ownership, agency, and voice among contributors by inviting each to give equal input on the feature's content, pipelines, and tools.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Brooke Davies
  • Ubisoft
  • Venessa Nyarko
  • The Coalition, Xbox Game Studios
  • free content
  • Production & Team Management
  • Production