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Making the Most of the Magic of Meta Quest (Presented by Meta)
Whats different about making games for a mobile, immersive headset? Well, a lot. Ben Walker shares his guidance from years of helping developers publish experiences on Meta Quest. From architectural differences like Compositor Layer rendering and CPU/GPU levels, to immersive-only algorithms like Application SpaceWarp, to iteration timesavers like Meta XR Simulator and optimization tools like RenderDoc Meta Forklearn as much about developing for Meta Quest as 30 minutes will allow.
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