You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Adobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)

Overview:

Dive into the material creation for biome environments in Helldivers 2. As the sole material artist at Arrowhead Games Studios, Romain Lemaire will guide you through the evolution of the material pipeline, from its inception to its current state. Learn how a streamlined approach to material authoring was developed to meet the challenges of creating diverse planetary environments with limited resources. This presentation will cover the technical and artistic solutions implemented to maintain quality and consistency across multiple biomes, including the use of procedural tools and efficient workflow strategies that enabled a single artist to manage the material creation for an entire game.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2025
  • Romain Lemaire
  • Arrowhead Game Studios
  • free content
  • Visual Arts
  • Visual Arts