GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
GDC China 2010
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Create Your Next Gen Games Using 3ds Max & Middleware
by Yong Guo
(Autodesk)
Global Game Development/Outsourcing
GDC China 2010
Create Your Next Gen Games Using 3ds Max & Middleware
by Yong Guo
(Autodesk)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Designing Successful Strategy Webgame - How We Did That with KINGORY
by Bo Chen
(Joyport Technology Ltd.)
Online Games
GDC China 2010
Designing Successful Strategy Webgame - How We Did That with KINGORY
by Bo Chen
(Joyport Technology Ltd.)
Online Games
GDC China 2010
Establish Your Up-to-date Work Process for Game Production Using Maya 20...
by Jerry Zhao
(GrandTech)
Global Game Development/Outsourcing
GDC China 2010
Establish Your Up-to-date Work Process for Game Production Using Maya 20...
by Jerry Zhao
(GrandTech)
Global Game Development/Outsourcing
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
Following in Asia's Footsteps
by Bill Roper
(Cryptic Studios)
Global Game Development/Outsourcing
GDC China 2010
Following in Asia's Footsteps
by Bill Roper
(Cryptic Studios)
Global Game Development/Outsourcing
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
How to Succeed in Social Without Selling Your Soul
by Long Cao
(PopCap Games)
Social Network Games
GDC China 2010
How to Succeed in Social Without Selling Your Soul
by Long Cao
(PopCap Games)
Social Network Games
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
International Growth for Chinese Games Companies
by Tim Merel
(Digi-Capital)
Global Game Development/Outsourcing
GDC China 2010
International Growth for Chinese Games Companies
by Tim Merel
(Digi-Capital)
Global Game Development/Outsourcing
GDC China 2010
Intuition vs. Metrics: The Big Debate
by Andrew Mo
(Playfish China)
Social Network Games
GDC China 2010
Intuition vs. Metrics: The Big Debate
by Andrew Mo
(Playfish China)
Social Network Games
GDC China 2010
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Online Games
GDC China 2010
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Online Games
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Philosophies and Principles of Creating Social Games for Everyone
by Shaofei Gao
(Five Minutes Inc.)
Social Network Games
GDC China 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
Mobile Games
GDC China 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art of Estimating Programming Tasks
by Adriana Lopez
(BioWare)
Global Game Development/Outsourcing
GDC China 2010
The Art of Estimating Programming Tasks
by Adriana Lopez
(BioWare)
Global Game Development/Outsourcing
GDC China 2010
The Future of Game Production
by Caryl Shaw
(ngmoco:))
Global Game Development/Outsourcing
GDC China 2010
The Future of Game Production
by Caryl Shaw
(ngmoco:))
Global Game Development/Outsourcing
GDC China 2010
The Global Phenomenon of Social Games: How to Monetize the Global Audience
by Arthur Chow
(6waves)
Social Network Games
GDC China 2010
The Global Phenomenon of Social Games: How to Monetize the Global Audience
by Arthur Chow
(6waves)
Social Network Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Server Technology of EVE Online: How to Cope with 300,000 Players in...
by Kristjan Valur Jonsson
(CCP Games)
Online Games
GDC China 2010
The Shifting Sands of the PC Platform, Implications for Developers
by Kim Pallister
(Intel)
Global Game Development/Outsourcing
GDC China 2010
The Shifting Sands of the PC Platform, Implications for Developers
by Kim Pallister
(Intel)
Global Game Development/Outsourcing
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games