Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
A Recipe for Mixed Reality in 'Mario Kart Live'
by Ed Tumbusch
(Velan Studios)
Programming
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
by Jurie Horneman
(Ubisoft)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'
by James Hancox
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Where The $@*&% Are Your Tests?!
by Kevin Dill
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI x Game Environment Guardian
by Wuhe Zou
(Netease Game)
Programming
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: How to Make Animation Blend More Natural: A Mannequin-...
by Xiang Gao
(Netease)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Audio Futures: Technologies for Games
by Scott Selfon
(Facebook Reality Labs)
Audio
Game Developers Conference 2021
Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
by Julie Buchanan
(Freelance)
Audio Summit
Game Developers Conference 2021
Audio Summit: Voice Games: Past, Present and Future
by Jeferson Valadares
(Doppio)
Audio Summit
Game Developers Conference 2021
Audio Summit: VR Audio Adaptation of Third Person Gameplay
by Kristian Rmer
(IO Interactive)
Audio Summit
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Better Live Game Releases with Persona Based Testing
by Nicholas Joebgen
(Pocket Gems)
Production & Team Management
Game Developers Conference 2021
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Ex...
by Laurent Chouinard
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Big World, Small Team: Designing a Scalable Ambience System for 'Ghost o...
by Rev. Dr. Bradley D Meyer
(Sucker Punch Productions)
Design
Game Developers Conference 2021
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
by Bill Rockenbeck
(Sucker Punch Productions)
Programming
Game Developers Conference 2021
Board Game Design Summit: Art Direction for Board Games: Creating Compel...
by Gregory Grimsby
(George Mason University)
Board Game Design Summit
Game Developers Conference 2021
Board Game Design Summit: Don't Hate the Player: Designing Board Games f...
by Emma Larkins
(Independent)
Board Game Design Summit
Game Developers Conference 2021
Breaking Design Bottlenecks with Dialogue Stubbing
by Carrie Patel
(Obsidian Entertainment)
Design
Game Developers Conference 2021
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
by Guillermo NWDD Garca Romero
(BlitWorks)
Programming
Game Developers Conference 2021
Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'
by Ben McCullough
(Blackbird Interactive)
Audio
Game Developers Conference 2021
Breathing Life into Greek Myth: The Dialogue of 'Hades'
by Darren Korb
(Supergiant Games)
Audio
Game Developers Conference 2021
Bringing Allies to Life in the 'Last of Us Part II'
by Bryan Collinsworth
(Naughty Dog)
Design
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Career Development Demystified: A Framework for Career Growth in Video G...
by Joshua Howard
(Scopely)
Career & Studio Development
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
Classic Game Postmortem: 'Star Wars Galaxies'
by Richard Vogel
(Certain Affinity)
Design
Game Developers Conference 2021
Cloud Gaming: Where Are We Now, Where Are We Going?
by Adam Billyard
(Polystream)
Business & Marketing
Game Developers Conference 2021
Community Management Summit: Accessible Community Management
by Courtney Craven
(Can I Play That?)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: Expanding Single-Player Games to a Multipla...
by Adam Kuta
(Schell Games)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: How to Support Multi-Language Communities
by James Gallagher
(Keywords Studios)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: The Ever Increasing Impact of Voice Chat in...
by Henry Howiie
(Modulate)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: Trust & Safety Is a Team Sport: A Deep Dive...
by Justin Davis
(Spectrum Labs, Inc.)
Community Management Summit
Game Developers Conference 2021
Connecting Core Gameplay to Progression in Mobile Free to Play Games
by Jakub Remiar
(TrapLight)
Design
Game Developers Conference 2021
Creating a Horror Score on a Shoestring Budget
by Spencer Bambrick
(Serial Lab Studios)
Audio
Game Developers Conference 2021
Creating a Sustainable Volunteer Game Development Community
by Justin Chin
(Gamevil)
Production & Team Management
Game Developers Conference 2021
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
by Paul Yan
(Toys For Bob)
Design
Game Developers Conference 2021
Creative and Experimental VFX in 'The Last of Us Part II'
by Wataru Ikeda
(Naughty Dog)
Visual Arts
Game Developers Conference 2021
Cross Promotion: The Benefits of Collaborating with Other Developers
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
Game Developers Conference 2021
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
by Vidhi Shah
(Blackbird Interactive)
Design
Game Developers Conference 2021
Designing a Production Process
by Ryan Darcey
(Camouflaj)
Production & Team Management
Game Developers Conference 2021
Designing for Healing: 'UnearthU'
by Kara Stone
(Independent)
Design
Game Developers Conference 2021
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
by Matthew Johns
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Educators Summit: Approaching a Pedagogy of Game Writing
by Seth Hudson
(George Mason University)
Educators Summit
Game Developers Conference 2021
Educators Summit: Teaching Games with Games: 6 Lessons from Life Online
by Tracy Fullerton
(USC Game Innovation Lab)
Educators Summit
Game Developers Conference 2021
Educators Summit: Why My Students Design Escape Rooms
by Samuel Liberty
(Northeastern University)
Educators Summit
Game Developers Conference 2021
Ensuring a Positive, Collaborative Team Culture
by Richard Carrillo
(Sledgehammer Games)
Design
Game Developers Conference 2021
Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A...
by Blake Gross
(DB Creations)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bring...
by Nino Sapina
(Realcast)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
by Johanna Pirker
(Graz University of Technology)
Entertainment VR/AR
Game Developers Conference 2021
Esports Summit: Living on 1HP: Early Research into Health and Performanc...
by Caitlin McGee
(1HP)
Esports Summit
Game Developers Conference 2021
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer ...
by George Ng
(GGWP)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Building Blocks For Policy Development
by Connie Chung
(Twitch)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Evaluating Game Features for Disruptive and Positive B...
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2021
Fighting with Data: Learnings from Building the Combat System in 'Assass...
by Ian Holstead
(Ubisoft Montreal)
Design
Game Developers Conference 2021
Force Multipliers: Longterm Design Careers for Non Leads
by Brett Norton
(Cryptic Studios)
Production & Team Management
Game Developers Conference 2021
Free to Play Summit: Building a 10 Year Game Economy
by Ethan Levy
(N3TWORK)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Game Dev Stories
by Gabriel Lefebvre
(Hyper Hippo Games)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: How to Win Players' Hearts by Personalized Recommen...
by Zixiao Kang
(NetEase)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experienc...
by Abigail Rindo
(King)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Smart Speakers: An Overview of an up-and-Coming Cat...
by Jeferson Valadares
(Doppio)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: The Game Designer's Notebook
by Valentina Tamer
(Ubisoft)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Turning Science into Magic
by Carmen Hevia Menndez
(King)
Free to Play Summit
Game Developers Conference 2021
From Live to Sunset: Automating Live-Ops and Game Services
by Ignacio Abia Carrasco
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
From West to East: A Small Adjustment in Artistic Style Has Achieved Gre...
by Yang Suo
(NetEase)
Visual Arts
Game Developers Conference 2021
Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to ...
by Marina Diez
(Three of Cups Games)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: 2D Animation for Games: A Primer
by Tyriq Plummer
(FourbitFriday)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Growing Your Code Library with Each New Project
by Sherveen Uduwana
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Dou...
by Irina Hasanow
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Us...
by Gerben Grave
(Multiverse Narratives)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Everything Means Something: The Creative and Dest...
by Kyla Fury
(EVC)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Storytelling Siblings: The Kindred Connection bet...
by Adam Bezark
(The Bezark Company)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Why Would a Gamer Want to Be Of the Other Gender:...
by Meiqi Gao
(Netease)
Game Narrative Summit
Game Developers Conference 2021
Game VR/AR: 'Pixel Ripped': Using Affective Memory to Increase Immersion...
by Ana Ribeiro
(ARVORE Immersive Experiences)
Game VR/AR
Game Developers Conference 2021
Game VR/AR: From Inception to Final Delivery: The Making of 'The Walking...
by Peter Akemann
(Skydance Interactive)
Game VR/AR
Game Developers Conference 2021
Game VR/AR: The Magic of Designing Levels...In VR
by Balthazar Auxietre
(InnerspaceVR)
Game VR/AR
Game Developers Conference 2021
Genderf*ck 2077
by Aubrey Scott
(Flying Cat Studios)
Visual Arts
Game Developers Conference 2021
Getting the Most Out of an Entry-Level Games Job
by Hannah MacLeod
(Crystal Dynamics)
Career & Studio Development
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2021
How Great Key Art Can Lead to Doubling Marketing Numbers
by Alex Van Lepp
(Graffiti Games)
Business & Marketing
Game Developers Conference 2021
How the Industry Can Change the "Games Are Bad" Narrative
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2021
Independent Games Summit: 'Monster Train' Postmortem
by Mark Cooke
(Shiny Shoe)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Accessibility on a Shoestring
by Ian Hamilton
(IHDC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Contract Killers: What Developers Should Elimi...
by Tim Repa-Davies
(Sheridans)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Crafting a Magic Circle Around Your Production...
by Sarah Scialli
(Tinted Stardust)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Demystifying Indie Publishing Offers
by August Brown
(Armor Games Studios)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for...
by Dana Trebella
(Spoke & Wheel Strategy)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Failure Workshop 2021
by Nick Yonge
(Curiobot)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sharing in Success: How to Compensate Your Tea...
by Kellen Voyer
(Voyer Law)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sparking Curiosity-Driven Exploration Through ...
by Kelsey Beachum
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Spreadsheet Smarter Not Harder
by Tyler Coleman
(Retora Games)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: You Have to Stop Working, Even When You Can't ...
by Rebekah Saltsman
(Finji)
Independent Games Summit
Game Developers Conference 2021
Intrinsically Motivated Teams: The Science of Motivation
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2021
Keep Players Busy When They Died: Death System Design in 'Conqueror's Bl...
by Shuhan Luo
(NetEase)
Design
Game Developers Conference 2021
Lifetime Value in the Time of Covid
by Dylan Rogerson
(Wizards of the Coast)
Business & Marketing
Game Developers Conference 2021
Machine Learning Summit: 3D Parametric Face Model and Its Applications i...
by Pei Li
(Netease Games AILAB)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Base...
by Zihan Lei
(Netease)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Creating Cooperative Character Behaviors Using ...
by Vincent-Pierre Berges
(Unity Technologies)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Creating Game AI by Using Mostly English, with ...
by Anna Kipnis
(Google)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Full-Body Animation Generation for Expressive NPCs
by Yu Ding
(Netease)
Machine Learning Summit
Game Developers Conference 2021
Machine Learning Summit: Identify your Players' Builds from In-Game Data...
by David Renaudie
(Massive Entertainment)
Machine Learning Summit
Game Developers Conference 2021
Making Witches Talk in 'DON'T WAKE THE NIGHT'
by Santo Aveiro Ojeda
(Brujeria @ Werk)
Design
Game Developers Conference 2021
Master of the Katana: Melee Combat in Ghost of Tsushima
by Chris Zimmerman
(Sucker Punch)
Design
Game Developers Conference 2021
Math In Game Development Summit: Conservative Mesh Decimation for Collis...
by Gino van den Bergen
(Dtecta)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Getting There in Style: Intro to Interp...
by Fletcher Dunn
(Valve)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Mathematical Analysis of Classic Card a...
by Nick Berry
(DataGenetics)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Practical Quaternions: An Easy Guide to...
by Patrick Martin
(Google)
Math In Game Development Summit
Game Developers Conference 2021
Melee AI in 'The Last of Us Part II'
by Ming-Lun 'Allen' Chou
(Naughty Dog)
Design
Game Developers Conference 2021
Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay
by Daniel Doptis
(Velan Studios)
Design
Game Developers Conference 2021
Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
by Andrew Shurney
(Activision: Central Tech)
Programming
Game Developers Conference 2021
Motion Matching in 'The Last of Us Part II'
by Michal Mach
(Naughty Dog, Inc.)
Visual Arts
Game Developers Conference 2021
Online Game Technology Summit: 'Pokmon GoFest 2020': Global Challenge Arena
by James Prompanya
(Niantic)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: 'Rocket League': Scaling for Free to Play
by Matthew Sanders
(Psyonix)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Data Driven Competitive Matchmaking Over ...
by Andrea Locatelli
(W3Champions.com)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Exploring Services Architecture at Bungie
by Michael Williams
(Bungie)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: From R6 Siege to Ubisoft Connect: How Ubi...
by Martin Lavoie
(Ubisoft)
Online Game Technology Summit
Game Developers Conference 2021
Online Game Technology Summit: Providing Decision Support Throughout Gam...
by Duan Zhichao
(Netease)
Online Game Technology Summit
Game Developers Conference 2021
Orchestrating 'Hexagroove's' Junior Talent
by David Guiseppe Ventura
(Ichigoichie)
Production & Team Management
Game Developers Conference 2021
Pre-Decisional Support: Accurate, Agile and Active Data Delivery
by Xia Lei
(Netease)
Production & Team Management
Game Developers Conference 2021
Production Essentials Summit: Cluster Structure: Succeeding at Productio...
by Tugay Alyildiz
(Veloxia Technology)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: CQ: Superpowers for Excellence in Game Dev...
by Tina Merry
(Cultural Intelligence Center)
Production Essentials Summit
Game Developers Conference 2021
Production Essentials Summit: Optimizing Remote Production For Your Studio
by Marcieb Balisacan
(Embersail Studios)
Production Essentials Summit
Game Developers Conference 2021
Realities of the Hidden Freelance Crunch
by Austin Wintory
(Austin Wintory)
Audio
Game Developers Conference 2021
Remote Leadership: Challenges and Approaches
by Seth Spaulding
(Blizzard Entertainment)
Production & Team Management
Game Developers Conference 2021
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
by Andrew Buresh
(Sony Interactive Entertainment)
Audio
Game Developers Conference 2021
Six Powerful Lessons to Learn From Games Research
by Mike Schramm
(Interpret)
Business & Marketing
Game Developers Conference 2021
Smart Tech in 'Hearthstone'
by Tian Ding
(Blizzard Entertainment)
Design
Game Developers Conference 2021
Story Points: Upside Down Project Management
by Cameron Penner
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
by Gerben Grave
(Multiverse Narratives)
Production & Team Management
Game Developers Conference 2021
Team Culture and New IP: Creating 'Hardspace: Shipbreaker'
by Jessica Klyne
(Blackbird Interactive)
Production & Team Management
Game Developers Conference 2021
Technical Artist Summit: Better Computer Graphics through Understanding ...
by Sergei Savchenko
(Bethesda Game Studios)
Technical Artist Summit
Game Developers Conference 2021
Technical Artist Summit: Real Time Level Surface Volumetric Simulation R...
by Russell Campbell
(Vancouver Island University)
Technical Artist Summit
Game Developers Conference 2021
Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild R...
by Sean Low
(Riot Games)
Technical Artist Summit
Game Developers Conference 2021
The Art of 'Ori and the Will of the Wisps'
by Jeremy Gritton
(Moon Studios)
Production & Team Management
Game Developers Conference 2021
The Art of 'Triage' in Online Game Development
by Richard Vogel
(Certain Affinity)
Production & Team Management
Game Developers Conference 2021
The Calm in the Storm: An Introvert's Guide to Success
by Joshua Huber
(Vicarious Visions)
Advocacy
Game Developers Conference 2021
The Jackbox Party Pack Unboxed: How and Why We Make a Pack of 5 Games Ev...
by Evan Jacover
(Jackbox Games)
Design
Game Developers Conference 2021
The Pandora's Box of Modding in 'Arma' Games
by Karel Moricky
(Bohemia Interactive)
Design
Game Developers Conference 2021
The Power of Introspection: The Fuel That Keeps Teams Resilient
by Yea Ji Oh
(All Pixels by Streamline)
Business & Marketing
Game Developers Conference 2021
Tools Summit: Embedded Scripting with Zero Overhead in Final Builds
by Arturo Cepeda
(Deck13 Interactive)
Tools Summit
Game Developers Conference 2021
Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow
by Irene Zhu
(343 Industries)
Tools Summit
Game Developers Conference 2021
Universals vs. Differentiators: A Tale of Two Motivations
by Nick Yee
(Quantic Foundry)
Business & Marketing
Game Developers Conference 2021
UX Summit: Approaching Accessibility in Production: A Practical Mindset ...
by Morgan Baker
(The Odd Gentlemen)
UX Summit
Game Developers Conference 2021
UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games
by Kelli Dunlap
(Take This)
UX Summit
Game Developers Conference 2021
UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Ev...
by Joe Florey
(Sony Interactive Entertainment Europe)
UX Summit
Game Developers Conference 2021
UX Summit: UX Buy In through Trust: Lessons Learned from DICE
by Erik Ortman
(EA DICE)
UX Summit
Game Developers Conference 2021
Visual Effects Summit: How to Build Complex VFX Systems With Simple Cont...
by Anastasia Sopikova
(Creative Assembly)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: Shader Sauce: How to Use Shaders to Create Styliz...
by Veer Sharma
(ProbablyMonsters)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: The Subtle Art of Not Making VFX
by Mandy Morland
(The Coalition)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: Where Are My Particles? Debugging Techniques for ...
by Dan Bruington
(FXVille, Inc)
Visual Effects Summit
Game Developers Conference 2021
War Stories from Azeroth
by Dan Bruington
(FXVille, Inc)
Advanced Graphics Summit
Game Developers Conference 2021
What Can Game Designers Learn from Competitive Reality Shows
by Yifat Shaik
(York University)
Design
Game Developers Conference 2021
Who Owns Reality?
by Will Bucher
(Fenwick & West)
Business & Marketing
Game Developers Conference 2021
Why Should We Use 100 Phone Interviews to Solve the Problem
by Jiasheng Hu
(NetEase)
Business & Marketing
Game Developers Conference 2021
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
by Adrian Bentley
(Sucker Punch Productions)
Programming