GDC China 2015
"A fantastic gaming experience tailored to target players-About the deve...
by Junxiong Chen
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
"Rendering from Studying the Underlying Principles Brief Talk about Phy...
by Minjie Wu
(Ubisoft Montreal)
Production
- Chinese
GDC China 2015
"Rendering from Studying the Underlying Principles Brief Talk about Phy...
by Minjie Wu
(Ubisoft Montreal)
Production
GDC China 2015
A Real Story of Game Development
by Tiexin Liang
(wanGa.me)
Production
- Chinese
GDC China 2015
Bake a World in Seconds
by Wenyao Li
(Netease Games)
Programming
GDC China 2015
Bake a World in Seconds
by Wenyao Li
(Netease Games)
Programming
- Chinese
GDC China 2015
Fighting Aesthetics and Mobile Game Era's Combat Experience
by Yan Wu
(FlashWingGames)
Production
- Chinese
GDC China 2015
How to Consistently Make Profitable Indie Games
by Ryan Clark
(Brace Yourself Games)
Independent Games Summit
- Chinese
GDC China 2015
How to Consistently Make Profitable Indie Games
by Ryan Clark
(Brace Yourself Games)
Independent Games Summit
GDC China 2015
Implications of texture and material creation for UE4
by Wenlei Li
(Epic Games, Inc.)
Design
- Chinese
GDC China 2015
Implications of texture and material creation for UE4
by Wenlei Li
(Epic Games, Inc.)
Design
GDC China 2015
Keep the Game Yourself: Behind Minecraft's silent success in China
by Yang Chen
(Joyme)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
by Oleg Pridiuk
(Game Insight)
Smartphone & Tablet Games Summit
GDC China 2015
Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
by Oleg Pridiuk
(Game Insight)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
Make Money & Make an Impact: Commercial Games for Learning & Social Impact
by Alan Gershenfeld
(E-Line Media)
Independent Games Summit
- Chinese
GDC China 2015
Make Money & Make an Impact: Commercial Games for Learning & Social Impact
by Alan Gershenfeld
(E-Line Media)
Independent Games Summit
GDC China 2015
More agile than Agile: Weekly iteration practice in the development of ...
by Fujun Wen
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
More agile than Agile: Weekly iteration practice in the development of ...
by Fujun Wen
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
Reducing Simulation Sickness in VR via Game Design.
by Ben Lewis-Evans
(Player Research)
Design
- Chinese
GDC China 2015
Reducing Simulation Sickness in VR via Game Design.
by Ben Lewis-Evans
(Player Research)
Design
GDC China 2015
Rendering performance optimization of MOONLIGHT BLADE
by weibo xie
(Tencent Technology (Shanghai) Co., Ltd.)
Programming
- Chinese
GDC China 2015
Rendering performance optimization of MOONLIGHT BLADE
by weibo xie
(Tencent Technology (Shanghai) Co., Ltd.)
Programming
GDC China 2015
Space Engineers in Early Access: from Idea to Successful Franchise
by Marek Rosa
(Keen Software House a.s.)
Independent Games Summit
- Chinese
GDC China 2015
Space Engineers in Early Access: from Idea to Successful Franchise
by Marek Rosa
(Keen Software House a.s.)
Independent Games Summit
GDC China 2015
Tailor Your Game for Mobile Devices
by Gino Gao
(FIREWING GAMES)
Design
GDC China 2015
Taking Games Made in China to the Next Level
by Charlie Moseley
(Tap4Fun)
Business & Marketing
GDC China 2015
Test Automation in Practice with The World HD
by Shanzhen Chen
(Netease Games)
Programming
- Chinese
GDC China 2015
Test Automation in Practice with The World HD
by Shanzhen Chen
(Netease Games)
Programming
GDC China 2015
The Art of Firewatch
by Jane Ng
(Campo Santo)
Design
GDC China 2015
The Art of Firewatch
by Jane Ng
(Campo Santo)
Design
- Chinese
GDC China 2015
The Real-time Journey to the West
by Yili Chen
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
The theory of new era mobile games
by Yang Bai
(SHEN ZHEN IDREAMSKY TECHNOLOGY Ltd)
Design
- Chinese
GDC China 2015
UI Design for Global
by Kun Shao
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
UI Design for Global
by Kun Shao
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
UI Design from Pc Game to Mobile Game
by Yang Zhang
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
UI Design from Pc Game to Mobile Game
by Yang Zhang
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese