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Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
Inspiring from other media is always enlightening for you are going for creativity in game design. In this talk a very simple and basic pattern from music will be taken into level design. Pacing challenges and events in level design is something that every level designer has to innovate for and in this talk, a "1,2,3 Action!" pattern will be discussed that has long been used in musical compositions and is also a great inspiration for level designers. A couple of examples from a 2D platformer level chunks will be presented and talked about.
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