Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
Accountability Matters! How Owlchemy Labs Leverages Ownership-First Prod...
by Andrew Eiche
(Owlchemy Labs Inc)
Production & Team Leadership
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Age-Friendly Design for the 50+ Gamer
by Bob De Schutter
(Northeastern University | Lifelong Games, LLC)
Advocacy
Game Developers Conference 2024
Agile Spikes in Game Dev: Getting to the Point
by Vikram Saran
(Independent)
Production & Team Leadership
Game Developers Conference 2024
AI Summit: Building ML Bots at Ubisoft La Forge: From Research to Produc...
by Gabriel Robert
(Ubisoft)
AI Summit
Game Developers Conference 2024
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to ...
by Andrea Tucci
(Rocksteady Studios)
AI Summit
Game Developers Conference 2024
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digita...
by Theresa Duringer
(Temple Gates Games)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
Game Developers Conference 2024
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Gi...
by Andrew Hoyt
(Treyarch)
AI Summit
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
by Greg Lidstone
(Larian Studios)
Animation Summit
Game Developers Conference 2024
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-...
by Scott Kircher
(Insomniac Games)
Programming
Game Developers Conference 2024
Art Direction Summit: The Synergy of Architecture and Structural Enginee...
by Joshua Haun
(Activision)
Art Direction Summit
Game Developers Conference 2024
Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work
by Renaud Barne
(Demute)
Audio Summit
Game Developers Conference 2024
Audio Summit: Challenges and Opportunities in Designing and Developing A...
by Jorge Garcia
(Electronic Arts)
Audio Summit
Game Developers Conference 2024
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
by Brigitte Dajczer
(Music Salad Studio Inc.)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
by Dominique Devoucoux
(King)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Sound Can Make You Feel
by Em Halberstadt
(A Shell in the Pit)
Audio Summit
Game Developers Conference 2024
Authentic Representation of Black Hair in Games
by Isaac Olander
(Tallgran)
Advocacy
Game Developers Conference 2024
Avoid the Fines: What You Need to Know About the UK / California Age App...
by Paul Lanois
(Fieldfisher)
Business & Marketing
Game Developers Conference 2024
Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old...
by Fabian Salomon
(Ubisoft Bordeaux)
Production & Team Leadership
Game Developers Conference 2024
Building a User and Developer Friendly Cross-DCC Animation Pipeline
by Fleming Lin
(LIGHTSPEED STUDIOS)
Visual Arts
Game Developers Conference 2024
Building the Fully Connected Multiverse in 'Suicide Squad'
by Ingimar Gumundsson
(Rocksteady Studios Ltd.)
Programming
Game Developers Conference 2024
Change the Rules! Co-Ops, Unions, and Other Game Labor Structures
by Marie LeBlanc Flanagan
(A Kind of Play)
Advocacy
Game Developers Conference 2024
Choreographing Superpowered AI Movement in 'Suicide Squad'
by Lingxiao Fu
(Rocksteady Studios)
Programming
Game Developers Conference 2024
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Production & Team Leadership
Game Developers Conference 2024
Community Management Summit: Who Manages the (Community) Managers?
by Astrid Rosemarin
(Saber Interactive)
Community Management Summit
Game Developers Conference 2024
Compile Score: Slay the C++ Build Time Dragon
by Ramon Viladomat
(Santa Monica Studio)
Programming
Game Developers Conference 2024
Creating African Talent for the Global Games Industry
by Hugo Obi
(Maliyo Games)
Career Development
Game Developers Conference 2024
Creative Partnerships: A Better Way to Influencer Marketing
by Fanny Moreaux
(ICO Partners)
Business & Marketing
Game Developers Conference 2024
Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'
by Bradley Pollard
(Frontier Developments)
Programming
Game Developers Conference 2024
Delta Force Techniques From Unified Production Pipeline to Cross-Platfor...
by Shangli Liang
(Tencent Games)
Programming
Game Developers Conference 2024
Delta Force World Creation: Cross-Platform Art Pipeline and Tools (Prese...
by Lichuan Wang
(Tencent Games)
Visual Arts
Game Developers Conference 2024
Designing Active Time Lore for 'Final Fantasy XVI'
by Momoka Aono
(Square Enix Co., Ltd.)
Design
Game Developers Conference 2024
Developing and Sharpening Your Design Sense
by Evan Nikolich
(Respawn Entertainment)
Production & Team Leadership
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Educators Summit: How to Teach "Representation" Responsibly: A Seven-Poi...
by Ash Rezvani
(University of Montana)
Educators Summit
Game Developers Conference 2024
Educators Summit: Online Game Design Education: The Good, the Bad, and t...
by Philip Tan
(MIT Game Lab)
Educators Summit
Game Developers Conference 2024
Educators Summit: Rethinking Assessment: Better Pedagogy Through Game De...
by Gillian Smith
(Worcester Polytechnic Institute)
Educators Summit
Game Developers Conference 2024
Educators Summit: Teaching Practical, Transferable, Professional Skills ...
by Jeremy Bond
(Michigan State University / ExNinja)
Educators Summit
Game Developers Conference 2024
Empowerment Through Games and Collaboration in and with Africa
by Odile Limpach
(SpielFabrique)
Advocacy
Game Developers Conference 2024
Empowerment Through Games and Collaboration in and with Africa
by Odile Limpach
(SpielFabrique)
Advocacy
Game Developers Conference 2024
Engineering Mayhem: Technical Deep-Dive into Environmental Destruction i...
by Mans Isaksson
(Embark Studios)
Programming
Game Developers Conference 2024
Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'
by David Osternacher
(Massive Entertainment - A Ubisoft Studio)
Audio
Game Developers Conference 2024
Experimental Game Workshop
by Jake Weidner
(Independent)
Design
Game Developers Conference 2024
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Dark...
by Marielle Fox
(Red Hook Studios)
Visual Arts
Game Developers Conference 2024
Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer
by Daniel Cook
(Spry Fox)
Fair Play Workshop
Game Developers Conference 2024
FP16 Shaders in Frostbite
by Alexis Griffin-Lira
(Electronic Arts)
Programming
Game Developers Conference 2024
Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
by Boris Burangulov
(MY.GAMES)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big with...
by David Fox
(Double Coconut)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: ENGAGE! Scalable Community Outreach for All
by Linda Carlson
(Arise Gaming)
N/A
Game Developers Conference 2024
Free-to-Play Summit: Give UX a Chance: Maximizing an Underutilized Disci...
by Jonathan Bieda
(Independent)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: How Games Manipulate You Through Deceptive Design
by Sebastian Long
(Player Research)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Navigating the Difference Between 'Roblox' and Mobi...
by Andrew Rose
(Voldex)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: The Year in Free-to-Play Games
by Steven Meretzky
(PeopleFun)
Free-to-Play Summit
Game Developers Conference 2024
Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics &...
by Robin Moulder
(3lb Games)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 'The Foglands': Developing Hybrid VR/FPS is Har...
by Samuel Warner
(Well Told Entertainment)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 11 Things I Wish I'd Known About VR Porting
by Matt Blair
(Pontoco)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in '...
by Chance Lytle
(Schell Games)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Developing Action-Packed Multiplayer Gameplay f...
by Sarah Huth
(Jadu AR)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Identity and Involvement: What Players Really W...
by Matthew Lee
(Serious Games SIG)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Next-Gen VR Development: PSVR 2, Quest 3 and Be...
by Peter Akemann
(Skydance Interactive)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Techniques for Efficient Development of VR Game...
by Alexander Silkin
(Survios)
Future Realities Summit
Game Developers Conference 2024
Game Career Seminar: A Survival Guide for Game Developers in a Post Pand...
by Richard Vogel
(T-Minus Zero Entertainment)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Build Your Promotability or Honor Your Values? Why ...
by Sonia Michaels
(Independent)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Co-Managing: Building an Effective Manager/Direct R...
by Erin Ali
(Second Dinner)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Finding Your Groove as Musicians in Game Audio
by Jamie Lee
(A Shell in the Pit)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Learn from Our Mistakes: What Experience Has Taught...
by Dr. Jennifer Killham
(TVETM)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: QA Career Path: Evolution from an Industry Entry Point
by Bryce Broadrick
(Bungie)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Tracing the Roots: Exploring the Skill System Desig...
by Bruce Wu
(LIGHTSPEED STUDIOS)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Who Are You? Building Your Profile Outside the Job
by Ashley Poprik
(High Moon Studios)
Game Career Seminar
Game Developers Conference 2024
Game Narrative Summit: Branching on a Budget: Creating Agency Without Wr...
by Nessa Cannon
(Freelance)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Inte...
by Adanna Nedd
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Casting Light on the Black Box
by Phillipe Bosher
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Comics to Games: Great Adaptations
by Kim Belair
(Sweet Baby Inc)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Effective Feedback for Game Writers, Narrative De...
by Lis Moberly
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: The Playable Series: Writing Seasonal Narratives ...
by Valentina Tamer
(Ubisoft Paris Mobile)
Game Narrative Summit
Game Developers Conference 2024
Getting Hired with a Personal Touch
by David Ventura
(Ichigoichie)
Career Development
Game Developers Conference 2024
Higher, Faster, Farther: Evolving Traversal in 'Marvel's Spider-Man 2'
by Doug Sheahan
(Insomniac Games)
Programming
Game Developers Conference 2024
How to Craft an Ever Expanding Franchise: The 'Dead by Daylight' Horror ...
by Rose Li
(Behaviour Interactive)
Business & Marketing
Game Developers Conference 2024
I Know What You Did Last 'Somerville'
by Jay Steen
(SweejTech)
Audio
Game Developers Conference 2024
Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary ...
by Pablo Quarta
(Matajuegos)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: 'Saturnalia' Postmortem
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: A Decade Unveiled: The Brazilian Indie Game Sc...
by Arthur Protasio
(Fableware)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Challenging or Approachable? Pick Two
by John Austin
(Pontoco)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: CSharpify Your Engine: A Guide to Embedding C#
by Andreia Gaita
(Spoiled Cat)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Growing a Studio in a Post-Indie Industry
by Joe Mirabello
(Terrible Posture Games)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: How Poetry Can Help Us Make Better Games
by Jordan Magnuson
(NecessaryGames.com)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: I Am Fandom (and So Can You!)
by Lindsay Ishihiro
(Independent)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: It's About Time(lines): Marketing Your Game fr...
by Derek Lieu
(Derek Lieu, LLC)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Make the Trailer Before the Game: A Marketing ...
by Derek Lieu
(Derek Lieu, LLC)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Making Accessible Games with Indie Resources
by Matt MacLean
(Generic Lake Monster)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Protecting Your Team: Founding Your Studio on ...
by Dr. Jennifer Killham
(TVETM)
Independent Games Summit
Game Developers Conference 2024
Innovation Unleashed: High-Performance UE5 Mobile Rendering and Next-Gen...
by Bo Li
(LIGHTSPEED STUDIOS)
Programming
Game Developers Conference 2024
It Is Not That Simple: Neurodivergent Intersectionality Microtalks
by Monica Fan
(Pipworks Studio)
Advocacy
Game Developers Conference 2024
It Is Not That Simple: Neurodivergent Intersectionality Microtalks
by Monica Fan
(Pipworks Studio)
Advocacy
Game Developers Conference 2024
Large Scale GPU-Based Skinning for Vegetation in 'Alan Wake 2'
by Kiyavash Kandar
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur'...
by Jason Latino
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Leaders Working at the Heart of the Team 2024
by Grant Shonkwiler
(Shonkventures)
Production & Team Leadership
Game Developers Conference 2024
Learnings from Working with Voice Actors Remotely
by Adam Ritchie
(Massive Entertainment - A Ubisoft Studio)
Audio
Game Developers Conference 2024
Learnings from Working with Voice Actors Remotely
by Adam Ritchie
(Massive Entertainment - A Ubisoft Studio)
Audio
Game Developers Conference 2024
Level Design Summit: How the Heck do You Teach Level Design?: Educating ...
by Christopher Totten
(Kent State University & Pie for Breakfast Studios)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: How the Heck do You Teach Level Design?: Educating ...
by Christopher Totten
(Kent State University & Pie for Breakfast Studios)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer
by Ankit Kaushal
(SuperGaming)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' ...
by William Shen
(Something Wicked Games)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: The Player vs Dream Logic: Developing the Mission S...
by Anne-Marie Grnroos
(Remedy Entertainment)
Level Design Summit
Game Developers Conference 2024
Lightning in a Bottle: How to Run Effective Cross-Functional Brainstorms
by Katie Lucas
(Thoughtful Bread)
Production & Team Leadership
Game Developers Conference 2024
Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids
by Carla Engelbrecht
(Betweened)
Design
Game Developers Conference 2024
Live Service Release Planning: Maintaining 'Destiny 2'
by Shawna Williams
(Bungie)
Production & Team Leadership
Game Developers Conference 2024
Lost and Found in Translation: Mastering Cross-Cultural Collaboration in...
by Guanchao (Vigil) Yang
(LightSpeed Studios)
Production & Team Leadership
Game Developers Conference 2024
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Re...
by Miyake Youichiro
(SQUARE ENIX)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Fictional Speech Synthesis to Avoid the Risk in...
by Yusuke Mori
(SQUARE ENIX CO., LTD.)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Real-time Neural Textures for Materials Compres...
by Antoine Houdard
(Ubisoft)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Taming the Beast: Leveraging Machine Learning t...
by Sarra Habchi
(Ubisoft)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Training Human-Like and High-Performance Basket...
by Julien Merceron
(Bandai Namco Studios)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Training Human-Like and High-Performance Basket...
by Julien Merceron
(Bandai Namco Studios)
Machine Learning Summit
Game Developers Conference 2024
Making 'Assassin's Creed Nexus VR' Comfortable and Accessible
by Olivier Palmieri
(Ubisoft Montreal)
Design
Game Developers Conference 2024
Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'
by Simon Wasselin
(Remedy Entertainment Oy)
Design
Game Developers Conference 2024
Maximizing Graphics Performance with Flexible Virtualized Geometry (Pres...
by Alexis Vaisse
(VIRTUOS)
Programming
Game Developers Conference 2024
MergeBot: Activision's Merge and Resolve Infrastructure
by Damianos Gkouzkouris
(Activision)
Programming
Game Developers Conference 2024
Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines
by Colin Walder
(CD Projekt RED)
Audio
Game Developers Conference 2024
MotorNerve: A Character Animation System Using Machine Learning (Present...
by Yuchen Liao
(Tencent Games)
Programming
Game Developers Conference 2024
Nanite GPU-Driven Materials
by Graham Wihlidal
(Epic Games)
Programming
Game Developers Conference 2024
Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presente...
by Junhong Wang
(Tencent Games)
Programming
Game Developers Conference 2024
Next-Gen Tech Forum: Keep It Simple, Make It Fun: Creative Thinking With...
by Kwan Cheng
(NetEase Games)
Design
Game Developers Conference 2024
Now Is the Time! Workers in Games Are Ready to Form Unions
by Chrissy Fellmeth
(International Alliance of Theatrical Stage Employees (IATSE))
Career Development
Game Developers Conference 2024
Obstacle Traversal in the Organic World of Pandora
by Joel Nilsson
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
Occupational Burnout in Games 2024: Causes, Impact, and Solutions
by Lis Moberly
(Independent)
Advocacy
Game Developers Conference 2024
Open World Rendering Techniques in 'Hogwarts Legacy'
by Rob Hall
(Avalanche Software)
Programming
Game Developers Conference 2024
Performance Marketing: Profitable Growth Strategies
by Heather Gainer
(Kongregate)
Business & Marketing
Game Developers Conference 2024
Player Mythologies
by Alexander Jaffe
(Riot Games)
Design
Game Developers Conference 2024
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
by Oleksandr Koshlo
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
Real-Time World Editing Technology in Northlight
by Sebastian Eriksson
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'
by Daniel Wewerinke
(Guerrilla)
Design
Game Developers Conference 2024
Remotely Possible: Mental Health and Your Work from Home Space
by ZW Buckley
(Plant Based Audio)
Audio
Game Developers Conference 2024
Scaling Git Workflows for Game Development
by Vikram Saran
(Independent)
Programming
Game Developers Conference 2024
Start Right, Start Fun: Unveiling the Theory to Crafting the Onboarding ...
by Fan Yi
(Tencent)
Design
Game Developers Conference 2024
Subscriptions Impact on Game Lifecycles
by David Sidebottom
(Fancensus)
Business & Marketing
Game Developers Conference 2024
System-Centric Puzzle Design in 'Patrick's Parabox'
by Patrick Traynor
(Independent)
Design
Game Developers Conference 2024
Tabletop Summit: UX and UI in Tabletop Games
by Tyler Lipchen
(Panda Game Manufacturing)
Tabletop Summit
Game Developers Conference 2024
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
by Marc Ballart Germ
(Ubisoft Barcelona)
Design
Game Developers Conference 2024
Technical Artist Summit: GPU-Based Foliage-Interaction for 'Ark: Surviva...
by Patrick Schuler
(Studio Wildcard)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Dia...
by Aaron Aikman
(Blizzard Entertainment)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spide...
by David Santiago
(Insomniac Games)
Technical Artist Summit
Game Developers Conference 2024
Terminal Velocity: Lessons Learned from Server Scaling During the Launch...
by Edwin Jones
(Epic Games)
Programming
Game Developers Conference 2024
The 30-Second 'Roblox' Rule: How to Hook the Next Generation of Gamers
by Taylor Field-Draper
(Gamefam)
Design
Game Developers Conference 2024
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
by Nazareno Urbano
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
by Nazareno Urbano
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
The Integrated Marketing Approach: Designing Impactful Game Launches
by David Ortiz Lapaz
(ICO Partners)
Business & Marketing
Game Developers Conference 2024
The Job System in 'Cyberpunk 2077': Scaling Night City on the CPU
by David Block
(CD Projekt RED)
Programming
Game Developers Conference 2024
The Key Lessons of 'Cyberpunk 2077: Phantom Liberty' Localization
by Alexander Radkevich
(CD Projekt Red)
Audio
Game Developers Conference 2024
The Music of 'Tchia': Channeling the Soul of New Caledonia
by John Robert Matz
(Independent)
Audio
Game Developers Conference 2024
The State of PC and Console Games in 2024
by Ben Porter
(Newzoo)
Business & Marketing
Game Developers Conference 2024
The Strange Within the Familiar How 'Once Human' Designed its Supernatur...
by Peng Sun
(NetEase Games)
Design
Game Developers Conference 2024
The Way We Work: Embracing Human Sustainability in Game Development
by Lisette Titre-Montgomery
(Cornerstone Interactive Studios)
Production & Team Leadership
Game Developers Conference 2024
Too Much Playtesting? 5 Games in the Top 50 Say "No"
by Francisco Souki
(Schell Games)
Production & Team Leadership
Game Developers Conference 2024
UIPainter: Tile-Based UI Rendering in One Draw Call
by Wessel Mast
(Guerrilla B.V.)
Programming
Game Developers Conference 2024
Unlocking Creativity: Crafting the Ultimate AAA Game Studio for "Last Se...
by Steve C. Martin
(LIGHTSPEED STUDIOS')
Production & Team Leadership
Game Developers Conference 2024
Unlocking Growth in a Privacy Centric World: 'Sago Mini's' 40% ROI Boost
by Sara-Beth Harrison
(Sago Mini and Toca Boca)
Business & Marketing
Game Developers Conference 2024
Unpaused: The Ukrainian Games Industry in Times of War
by Elena Lobova
(GDBAY)
Advocacy
Game Developers Conference 2024
Upgrading the Snowdrop Engine for the Massive World of 'Avatar: Frontier...
by Joshua Simmons
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
UX Summit: Difficult Games by Data and Design
by Sebastian Long
(Player Research)
UX Summit
Game Developers Conference 2024
Visual Effects Summit: Efficient Techniques for Cross-Project VFX Produc...
by Shaoyong (Abel) Zhang
(Funplus Games)
Visual Effects Summit
Game Developers Conference 2024
Visual Effects Summit: Fracture Animation Techniques
by Ben Esler
(FXVille)
Visual Effects Summit
Game Developers Conference 2024
Visual Effects Summit: Lessons in Lens Flares
by Anoop Herur-Raman
(FXVille)
Visual Effects Summit
Game Developers Conference 2024
We Built This City on Bits 'n Maps: Four Design Techniques for Simulatin...
by Guillaume Pierre
(Magic Fuel Games)
Design
Game Developers Conference 2024
We Need to Talk About Games Leadership
by Melissa Phillips
(Games Leadership Network)
Career Development