Game Developers Conference 2023
"CODE RED!": How We Organized a Game Jam From Bomb Shelters
by Elena Lobova
(GDBAY)
Production & Team Leadership
Game Developers Conference 2023
"CODE RED!": How We Organized a Game Jam From Bomb Shelters
by Elena Lobova
(GDBAY)
Production & Team Leadership
Game Developers Conference 2023
"Good Numbers" in Game Design
by Alexander King
(Independent)
Design
Game Developers Conference 2023
"Good Numbers" in Game Design
by Alexander King
(Independent)
Design
Game Developers Conference 2023
"Stuck in a Loop": Designing the Clones of 'The Last Clockwinder'
by John Austin
(Pontoco)
Design
Game Developers Conference 2023
'Cris Tales' Postmortem: Innovation, Global Expectations, and Global Dis...
by Carlos Rocha
(Dreams Uncorporated)
Production & Team Leadership
Game Developers Conference 2023
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
by Barney Pratt
(Supermassive Games)
Audio
Game Developers Conference 2023
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
by Barney Pratt
(Supermassive Games)
Audio
Game Developers Conference 2023
'Dead Space': Harnessing the Power of Light and Darkness
by Guillaume Goudreault
(Electronic Art)
Visual Arts
Game Developers Conference 2023
'Expeditions: Rome' vs. History
by Fasih Sayin
(Campfire Cabal)
Design
Game Developers Conference 2023
'Farming Simulator' Postmortem
by Christian Ammann
(GIANTS Software)
Design
Game Developers Conference 2023
'God of War Ragnarok': Building the UI for a AAA Sequel
by Zach Bohn
(Santa Monica Studio)
Visual Arts
Game Developers Conference 2023
'God of War Ragnarok': Designing AAA Low Vision Game Accessibility
by Mila Pavlin
(Monolith Productions)
Design
Game Developers Conference 2023
'God of War Ragnarok's' Visual Scripting Solution
by Sam Sternklar
(Santa Monica Studio)
Programming
Game Developers Conference 2023
'God of War Ragnarok's' Visual Scripting Solution
by Sam Sternklar
(Santa Monica Studio)
Programming
Game Developers Conference 2023
'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City
by Dustin Reid
(WB Games Montreal)
Audio
Game Developers Conference 2023
'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
by Quyen Quach
(Razer)
Audio
Game Developers Conference 2023
'Moss: Book II': Toward Powerful and Authentic Voice Performance
by Stephen Hodde
(Polyarc)
Audio
Game Developers Conference 2023
'Need for Speed': Hyperreal Sound Design
by Nathaniel Daw
(Criterion Games)
Audio
Game Developers Conference 2023
'Outcast 2': Developing the Audio of the Future
by Lennie Moore
(3l33t Music)
Audio
Game Developers Conference 2023
'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions
by Jorge Rosado
(Zeptolab)
Production & Team Leadership
Game Developers Conference 2023
'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions
by Jorge Rosado
(Zeptolab)
Production & Team Leadership
Game Developers Conference 2023
'Stray Gods': The Challenges of Creating an Interactive Musical
by Austin Wintory
(Independent)
Audio
Game Developers Conference 2023
'The Looker': The Art of Parody Against the Menace of Goofiness
by Bradley Lovell
(Subcreation Studio)
Design
Game Developers Conference 2023
'The Looker': The Art of Parody Against the Menace of Goofiness
by Bradley Lovell
(Subcreation Studio)
Design
Game Developers Conference 2023
'The Sims': Process and Learnings for Developing DEI Content
by Phillip Ring
(Electronic Arts)
Design
Game Developers Conference 2023
'TUNIC': This Was Here the Whole Time
by Andrew Shouldice
(ISOMETRICORP Games Ltd.)
Design
Game Developers Conference 2023
'Unpacking' Zen: Designing a Game Without Fail States or Scores
by Wren Brier
(Witch Beam)
Design
Game Developers Conference 2023
'Us vs. Them' and the LaserDisc Debacle of 1984
by Warren Davis
(Independent)
Programming
Game Developers Conference 2023
'Wordle': One Year Later
by Zoe Bell
(New York Times)
Production & Team Leadership
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
by Pawe Sasko
(CD Projekt RED)
Production & Team Leadership
Game Developers Conference 2023
10 Live-Service Lessons: Launch Day Is Only the Beginning
by Jordan Power
(Phoenix Labs)
Production & Team Leadership
Game Developers Conference 2023
100-Million Holobux: Transitioning 'Knockout City' to Free-to-Play
by Zack Hiwiller
(Velan Studios)
Design
Game Developers Conference 2023
200-Million Players Can't Be Wrong: Lessons Learned From 10 Years of 'Be...
by Matt Small
(Vector Unit)
Business & Marketing
Game Developers Conference 2023
29th Annual IASIG Town Hall
by Chase Bethea
(Independent)
Special Event
Game Developers Conference 2023
A Complex and Fantastic Battlefield: The 'Conqueror's Blade' Map System
by Xinyi Tao
(Booming Tech & NetEase)
Design
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2023
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
by Brad Kane
(Interior Night)
Design
Game Developers Conference 2023
A New Era of Stereo 3D Gaming: Why and How (presented by Acer)
by Jim Chou
(Acer)
Production & Team Leadership
Game Developers Conference 2023
A New Era of Stereo 3D Gaming: Why and How (presented by Acer)
by Jim Chou
(Acer)
Production & Team Leadership
Game Developers Conference 2023
A Practical Design Playbook for Digital Thriving in Games
by Natasha Miller
(Blizzard Entertainment)
Design
Game Developers Conference 2023
AAA Vehicle Audio
by Ed Walker
(Sounding Sweet Ltd)
Audio
Game Developers Conference 2023
Accessible, Not Utilitarian: Design for Everyone in 'Cosmonious High'
by Jazmin Cano
(Owlchemy Labs)
Design
Game Developers Conference 2023
Achieving High-Quality 90fps Realism in a Mobile Game, Technically and V...
by Zhi Liang
(Netease)
Programming
Game Developers Conference 2023
Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 (Prese...
by Adam Miles
(Microsoft)
Programming
Game Developers Conference 2023
Acquiring Game Design Skills Beyond Entertainment
by Noah Falstein
(The Inspiracy)
Production & Team Leadership
Game Developers Conference 2023
Add Senior to That Title: Real Career Talk
by Ben Schneider
(Worcester Polytechnic Institute)
Career Development