2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
'09 to '19: A Decade of Approachability in Fighting Games
by Noah Sasso
(Iron Galaxy Studios)
Design
2019
'Battlefield V' AI Dialogue
by Simon Lindskog
(EA DICE)
Audio
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Devil May Cry 5': Creating a Standout Action Game
by Michiteru Okabe
(Capcom)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': A Technical Postmortem
by Elan Ruskin
(Insomniac Games)
Programming
2019
'Marvel's Spider-Man': Procedural Lighting Tools
by Xray Halperin
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': Procedural Lighting Tools
by Xray Halperin
(Insomniac Games)
Visual Arts
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Pode', a Rose Painted Adventure
by Yngvill Hopen
(Henchman & Goon)
Design
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
by Chris Tang
(Hitsparks Games)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'Torn': Music Inside a Virtual Movie
by Garry Schyman
(Independent)
Audio
2019
(P)Layer Character: Designing Immersive Narratives for Location-Based AR...
by Robert Morgan
(Playlines)
Game Narrative Summit
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
10 Lessons Learned About Establishing an Academic Group as Students
by Daniel Oliveira
(RPG - Rio PUC Games)
Game Career Seminar
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
- ASL
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
- ASL
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
2019
25 Years of Building Community at Wizards of the Coast
by Aland Failde
(Wizards of the Coast)
Community Management Summit
2019
5 Cross-Class Skills to Better Community Management
by Greg Lane
(Big Huge Games)
Community Management Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Historian's Guide to Researching Your Historical Game
by James Coltrain
(Historiated Games)
Game Narrative Summit
2019
A House Built on Sand: Engineering Stable and Reliable AI
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A QA Perspective on Live Game Production
by Michael Vork Larsen
(RETO MOTO)
Production & Team Management
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Survival Guide for Game Developers
by Richard Vogel
(Certain Affinity)
Game Career Seminar
2019
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
by Julian Widdows
(NaturalMotion)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
by Barney Pratt
(Supermassive Games, Ltd.)
Audio
2019
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
by Barney Pratt
(Supermassive Games, Ltd.)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: I...
by Mark Mihelich
(Studio Wildcard)
Programming
2019
Adventures in III Audio: 'Yoku's Island Express'
by Jesse Harlin
(Submersion Audio)
Audio
2019
Adventures in III Audio: 'Yoku's Island Express'
by Jesse Harlin
(Submersion Audio)
Audio
2019
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
by Mitu Khandaker
(Glow Up Games)
Advocacy
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
An Introduction to Situational Game Design
by Brian Upton
(Game On The Rails)
Educators Summit
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spa...
by Bruno Velazquez
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animation Microtalks
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Freelancing for Animators
by John Malaska
(Wild & Wooly, LLC)
Visual Arts
2019
Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
by David Hoang
(BioWare Austin)
Visual Arts
2019
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
by Brian Wyser
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
by Brian Wyser
(Insomniac Games)
Visual Arts
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Art Direction Bootcamp: Building a Creative Future with Artificial Intel...
by Andrew Maximov
(Promethean AI, LLC)
Visual Arts
2019
Art Direction Bootcamp: Building Worlds Through Shape Language
by Patrick Faulwetter
(Patrick Faulwetter Studio, LLC)
Visual Arts
2019
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
by Alessandro Taini
(Luma Pictures)
Visual Arts
2019
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
by Keith Self-Ballard
(Volition)
Visual Arts
2019
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
by Keith Self-Ballard
(Volition)
Visual Arts
2019
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
by Jacinda Chew
(Insomniac Games)
Visual Arts
2019
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
by Jacinda Chew
(Insomniac Games)
Visual Arts
2019
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: Developing Voices
by DB Cooper
(DB Cooper VO, LLC)
Audio
2019
Audio Bootcamp XVIII: Developing Voices
by DB Cooper
(DB Cooper VO, LLC)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
by Laura Warner
(Niantic)
Design
2019
Beating the Burnout: Finding Success Under Stress
by Raffael Boccamazzo
(Take This)
Advocacy
2019
Been There, Done That: Lessons from Developing >1 Game Program
by Katherine Isbister
(UC Santa Cruz)
Educators Summit
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
2019
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Proto...
by David Morris
(Spryfox)
Design
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Board Game Design Day: "King Me": A Defense of King-Making in Board Game...
by Cole Wehrle
(Leder Games)
Design
2019
Board Game Design Day: 'KeyForge': Creating the World's First Unique Dec...
by Brad Andres
(Fantasy Flight Games)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
by Jason Schklar
(UX is Fine!)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: The State and Future of Board Games
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Bringing Orphea to 'Heroes of the Storm'
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Building "SAM" the First AI Chatbot for Players
by Charles Huteau
(Ubisoft Barcelona)
Design
2019
Building a Community with Development and Playtesting Streams
by Rainer Angermann
(Rarebyte)
Community Management Summit
2019
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
by Benjamin Hall
(Ubisoft Quebec)
Visual Arts
2019
Building a Mixing Sandbox for 'Just Cause 4'
by Dominic Vega
(Avalanche Studios)
Audio
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building Abusive Chat Detection Systems with Deep Learning
by Ryan Brackney
(Blizzard Entertainment)
Programming
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog De...
by Grace Bruxner
(Independent)
Independent Games Summit
2019
Building Headquarters: The Social Hub in 'Call of Duty WWII'
by Riley Pietsch
(Sledgehammer Games)
Production & Team Management
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Bungie's Force Multipliers: Production Engineers
by Jo King-Yost
(Bungie)
Production & Team Management
2019
Bungie's Force Multipliers: Production Engineers
by Jo King-Yost
(Bungie)
Production & Team Management
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Classic Game Design Postmortem: Swinging with Spider-Man
by Jamie Fristrom
(Happion Laboratories, LLC)
Design
2019
Classic Game Postmortem: 'Command & Conquer'
by Louis Castle
(Amazon Games)
Design
2019
Classic Game Postmortem: 'Lemmings'
by Mike Dailly
(Ogre Games)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Paperboy'
by John Salwitz
(Electronic Arts)
Design
2019
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Ga...
by Dr. Jason Mars
(Clinc, Inc.)
Programming
2019
Collaborative Approaches to Getting Great VO Performances
by Eve Eschenbacher
(ArenaNet)
Audio
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Community Driven Discoverability for Indies
by Patrick Corrieri
(Dry Cactus)
Independent Games Summit
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Compiling Your Story: Using Techniques from Compiler Design to Check You...
by Jon Manning
(Secret Lab)
Design
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Design
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Design
2019
Connecting Millions with GCP and Open Match in a Google Doodle Multiplay...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Conquering the Creative Challenges in 'Marvel's Spider-Man'
by Bryan Intihar
(Insomniac Games)
Design
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Controlling the Future: The Power of Input Devices in the VR/AR Generati...
by Gary Yamamoto
(Finch Technologies)
Design
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
by Dori Arazi
(Sony Santa Monica Studio)
Visual Arts
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Captivating and Simple Visuals: The Power of Intentional Design
by Dan Cox
(Blizzard Entertainment)
Visual Arts
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating High Performing Teams: Cast an Ensemble
by Heini Kaihu
(Rovio)
Production & Team Management
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Critiquing Game Visuals: Common Problems and How to Solve Them
by Ally Overton
(Spry Fox)
Independent Games Summit
2019
Critiquing Game Visuals: Common Problems and How to Solve Them
by Ally Overton
(Spry Fox)
Independent Games Summit
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Deconstructor of Fun: Breaking Down Top Mobile Games
by Adam Telfer
(Warner Brothers Interactive Entertainment)
Design
2019
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
by Steve Filby
(IndieCatapult & Motion Twin)
Production & Team Management
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Demo Derby: Music
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
Demo Derby: Sound Design
by Brian DiDomenico
(Freelance)
Audio
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design Philosophies and Lessons from Developing 'Merge Dragons!'
by Ray Mazza
(Gram Games)
Design
2019
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephan...
by Marianne Hayden
(Naughty Dog, Inc.)
Game Narrative Summit
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing Gambit Mode in 'Destiny 2: Forsaken'
by Peter Sarrett
(Bungie)
Design
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
by Antti Summala
(Supercell)
Design
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Did You Have Fun? Analytics in 'Call of Duty'
by Dylan Rogerson
(Activision)
Design
2019
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
by Genevieve Johnson
(Roblox)
Advocacy
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Visual Arts
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Visual Arts
2019
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Fullbright)
Independent Games Summit
2019
Embracing the Co-Op Studio Model in Indie Games
by Scott Benson
(Night in the Woods)
Independent Games Summit
2019
Emotional Storytelling Through Music in 'Moss'
by Jason Graves
(Independent)
Audio
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Go...
by Catherine Hsiao
(Google)
Business & Marketing
2019
Engaging VR Storytelling: A 'Moss' Postmortem
by Corinne Scrivens
(Polyarc)
Design
2019
Environment Design as Spatial Cinematography: Theory and Practice
by Miriam Bellard
(Rockstar North)
Design
2019
Environmental Narrative: Telling Stories in Spaces Without Saying Anythi...
by Laura E. Hall
(Timberview Productions & Meridian Adventure Co.)
Game Narrative Summit
2019
Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Be...
by Morgan Romine
(AnyKey)
Design
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
by Phill Alexander
(Miami University)
Design
2019
Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
by Phill Alexander
(Miami University)
Design
2019
Esports Day: Internationalizing Esports: How to Engage Players Across th...
by Walter Padilla
(Intersport)
Business & Marketing
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
by James Murff
(Rosemary Branch)
Design
2019
Esports Day: University Esports Governance/Leadership: Varsity Programs ...
by Kurt Melcher
(Intersport)
Business & Marketing
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Rising: Understanding the Landscape to Start Your Career in Esports
by Kye Browning
(XLIVE)
Career Development
2019
Ethics in Artificial Intelligence
by Luke Dicken
(Zynga)
AI Summit
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Experimental AI for Games
by Nicole He
(Independent)
AI Summit
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Exploring the Tech and Design of 'Noita'
by Petri Purho
(Nolla Games)
Independent Games Summit
2019
Extreme Makeover Game School Edition: Do It with or without a Grant
by Toni Pizza
(NYU Game Center)
Educators Summit
2019
Extreme Makeover Game School Edition: Do It with or without a Grant
by Toni Pizza
(NYU Game Center)
Educators Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
by Chris Priebe
(Two Hat Security)
Design
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Massive Entertainment - a Ubisoft Studio)
AI Summit
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Massive Entertainment - a Ubisoft Studio)
AI Summit
2019
First Light - Bringing Doom to Stadia (Presented by Google)
by Dustin Land
(id Software)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Fostering an Online Community: A Beginner's Guide to Success
by Andrew Stalbow
(Seriously)
Business & Marketing
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Freelance Music Design and Beyond
by Guy Whitmore
(Foxface Rabbitfish, LLC)
Audio
2019
Freelancing: How to Live the Dream and Avoid the Nightmare
by Greg Buchanan
(Independent)
Career Development
2019
From the Trenches: Moving the Diversity Needle in Community Management
by Regina Walton
(Toyota Motor North America/SFTech4Good)
Community Management Summit
2019
From the Trenches: Moving the Diversity Needle in Community Management
by Regina Walton
(Toyota Motor North America/SFTech4Good)
Community Management Summit
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Zero to Hero: Visualizing Player Progression within UI/UX
by Steph Chow
(XAMA Creative)
UX Summit
2019
From Zero to Hero: Visualizing Player Progression within UI/UX
by Steph Chow
(XAMA Creative)
UX Summit
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game Discoverability Day: Building a Community for Your Game from Scratch
by Mike Rose
(No More Robots)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Discoverability from Day Zero
by Felix Kramer
(Fellow Traveller)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding ...
by Victoria Tran
(Kitfox Games)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
2019
Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
2019
Game in Samsung Galaxy: Galaxy Store and Game Launcher (Presented by Sam...
by Thomas Ko
(Samsung Electronics)
Business & Marketing
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Pres...
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Games that Care: Lessons from Teaching Grief Based Game Design
by Sabine Harrer
(University of Tampere)
Educators Summit
2019
Games that Care: Lessons from Teaching Grief Based Game Design
by Sabine Harrer
(University of Tampere)
Educators Summit
2019
Games that Change Lives: Social Impact Done Right
by Elizabeth Maler
(Abiding Bridge)
Independent Games Summit
2019
Games that Change Lives: Social Impact Done Right
by Elizabeth Maler
(Abiding Bridge)
Independent Games Summit
2019
Gaming in the Cloud: A Technical Deep Dive (Presented by Google)
by Khaled Abdel Rahman
(Google)
Programming
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
- ASL
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
2019
GDC Microtalks 2019: Lightning Fast Game Design
by Jennifer Scheurle
(ArenaNet)
Design
2019
GDC Microtalks 2019: Lightning Fast Game Design
by Jennifer Scheurle
(ArenaNet)
Design
2019
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Career Development
2019
GDC Pitch: Day 2
by Jason Della Rocca
(Execution Labs)
Career Development
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
Getting the Most from Your Vulkan Applications with NVIDIA Nsight Graphi...
by Jeffrey Kiel
(NVIDIA)
Programming
2019
Giving Back to the Community as a Game Developer: A Case Study
by Milos Paunovic
(Nordeus)
Advocacy
2019
Giving Back to the Community as a Game Developer: A Case Study
by Milos Paunovic
(Nordeus)
Advocacy
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
glTF and WebGL (Presented by Khronos)
by Patrick Cozzi
(Cesium)
Programming
2019
Google Cloud Keynote (Presented by Google Cloud)
by Rami Ismail
(Vlambeer)
Business & Marketing
2019
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
by Oleksandr Drazhevskyi
(Ubisoft)
Programming
2019
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
by Oleksandr Drazhevskyi
(Ubisoft)
Programming
2019
Graphics Reinvented: RTX Update (Presented by NVIDIA)
by Martin Stich
(NVIDIA)
Programming
2019
Grow Your Game with Twitch (Presented by Amazon)
by Michael Harbut
(Amazon)
Programming
2019
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
by Sissie Hsiao
(Google, Inc.)
Business & Marketing
2019
Have Laptop, Will Telecommute: Working Globally in Games
by Heidi McDonald
(Disruptor Beam)
Career Development
2019
How 'Killer Queen' Built an Esports Scene on an Indie Budget
by Alan Dang
(Funktronic Labs)
Community Management Summit
2019
How 'Killer Queen' Built an Esports Scene on an Indie Budget
by Alan Dang
(Funktronic Labs)
Community Management Summit
2019
How Gaming Communities Drive Downloads, Play, and Monetization (Presente...
by Jeremy Williams
(Facebook IQ)
Business & Marketing
2019
How Music Enhances Virtual Presence
by Winifred Phillips
(Generations Productions, LLC)
Audio
2019
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity...
by Herman Narula
(Improbable)
Design
2019
How to Build a VIP Department to Drive Engagement and Revenue in Social ...
by Gemma Doyle
(Zynga)
Business & Marketing
2019
How to Get a Job Writing for Games
by Tracey John
(King)
Career Development
2019
How to Make Games and Influence People: Leading Your Team Effectively an...
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
2019
How to Make Games and Influence People: Leading Your Team Effectively an...
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
2019
How to Represent Mental Illness in Games
by Jennifer Hazel
(CheckPoint Organisation)
Game Narrative Summit
2019
How to Represent Mental Illness in Games
by Jennifer Hazel
(CheckPoint Organisation)
Game Narrative Summit
2019
How to Run a Studio Without a Surprise Hit
by Christopher Langmuir
(Anemone Hug Interactive, Inc.)
Independent Games Summit
2019
How to Run a Studio Without a Surprise Hit
by Christopher Langmuir
(Anemone Hug Interactive, Inc.)
Independent Games Summit
2019
How to Talk About Games, Today
by Mia Consalvo
(Concordia University)
Advocacy
2019
How to Talk About Games, Today
by Mia Consalvo
(Concordia University)
Advocacy
2019
How to Teach 5 Semesters of Game Design in 1 Class
by Jason Wiser
(Yaya Play Games, Tufts and Harvard University)
Educators Summit
2019
How to Teach 5 Semesters of Game Design in 1 Class
by Jason Wiser
(Yaya Play Games, Tufts and Harvard University)
Educators Summit
2019
How to Teach Game Design: A Fundamentals Class
by Eric Zimmerman
(NYU Game Center)
Educators Summit
2019
How to Teach Game Design: A Fundamentals Class
by Eric Zimmerman
(NYU Game Center)
Educators Summit
2019
Humanity: Beyond Data in Communities
by Linda Carlson
(Visionary Realms, ModSquad)
Community Management Summit
2019
I Can't Hear You: Considering Deaf Gamers
by Karen Stevens
(EA Sports)
Advocacy
2019
I Can't Hear You: Considering Deaf Gamers
by Karen Stevens
(EA Sports)
Advocacy
2019
Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'
by Lucas Slominski
(ZeniMax Online Studios)
Visual Arts
2019
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
by Ming-Yu Liu
(NVIDIA)
Programming
2019
Impact of Social Systems and Game Design on Player Interactions (Present...
by Kenny Shores
(Riot Games)
Design
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
2019
In the Long Run
by Brie Code
(TRU LUV)
Game Career Seminar
2019
Independence and Responsibility: How Supercell's Culture Made 'Brawl Sta...
by Frank Keienburg
(Supercell)
Production & Team Management
2019
Indie Soapbox
by Mr. SWERY
(White Owls, Inc.)
Independent Games Summit
2019
Indie Soapbox
by Mr. SWERY
(White Owls, Inc.)
Independent Games Summit
2019
Indie Soapbox
by Mr. SWERY
(White Owls, Inc.)
Independent Games Summit
2019
Instancing and Order Independent Transparency in Total War: THREE KINGDO...
by Tamas Rabel
(Creative Assembly)
Programming
2019
Instant Games Finding Instant Success: Discussions with Zynga, Knock Kno...
by Bob Slinn
(Facebook)
Business & Marketing
2019
Instant Games Monetization with Publisher SOFTGAMES + Data Insights for ...
by Jim Liu
(Facebook)
Business & Marketing
2019
Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (...
by Carson Brownlee
(Intel)
Programming
2019
Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'
by Chris Remo
(Valve)
Design
2019
Interactive Streaming and the Future of Media (Presented by Genvid Techn...
by Jacob Navok
(Genvid Technologies)
Business & Marketing
2019
Interactive Wind and Vegetation in 'God of War'
by Sean Feeley
(Sony Santa Monica Studio)
Visual Arts
2019
Introducing the New Animation Rigging Features (Presented by Unity Techn...
by Olivier Dionne
(Unity Technologies)
Visual Arts
2019
Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented ...
by Adam Marrs
(NVIDIA)
Programming
2019
Introduction to Machine Learning for Game Audio
by John Byrd
(Gigantic Software)
Audio
2019
Investing in the Future: Narrative Mentorship
by Bobby Stein
(ArenaNet)
Game Narrative Summit
2019
Investing in the Future: Narrative Mentorship
by Bobby Stein
(ArenaNet)
Game Narrative Summit
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Game Narrative Summit
2019
It's Still Emulation: Saving Video Game History Before It's Too Late
by Frank Cifaldi
(Digital Eclipse)
Advocacy
2019
Jams, Clubs, Shows and More: An Overview of Institutional Support for Ga...
by Jose Zagal
(University of Utah)
Educators Summit
2019
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
by Kathleen Yin
(Serious Games Australia & New Zealand)
Game Narrative Summit
2019
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
by Kathleen Yin
(Serious Games Australia & New Zealand)
Game Narrative Summit
2019
Keeping Your Free-to-Play Game Fresh Through Live Operations
by Veronique Lallier
(Hi-Rez Studios)
Business & Marketing
2019
Keeping Your Free-to-Play Game Fresh Through Live Operations
by Veronique Lallier
(Hi-Rez Studios)
Business & Marketing
2019
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by...
by Rich Hilleman
(Amazon Game Studios)
Design
2019
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
by Greg Foertsch
(Independent)
Game Career Seminar
2019
Leadership: Working at the Heart of the Team 2019
by Kim Swift
(EA Motive)
Production & Team Management
2019
Leadership: Working at the Heart of the Team 2019
by Kim Swift
(EA Motive)
Production & Team Management
2019
Learn How to Up Your Game: Empowering Developers Everywhere (Presented b...
by Nathalie Lubensky
(Xsolla, Inc.)
Business & Marketing
2019
Legal Battle Royale: Not Boring Edition
by Christopher Reid
(Tilting Point)
Business & Marketing
2019
Lessons for Narrative Design from Modern Tabletop RPG
by Kathryn Hymes
(Thorny Games)
Game Narrative Summit
2019
Lessons from 'Duolingo': How to Make Learning Hard Things Easy
by Karin Tsai
(Duolingo, Inc.)
Design
2019
Lessons from Labor Union Organizers
by Emma Kinema
(Game Workers Unite International)
Advocacy
2019
Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced I...
by Devin Reimer
(Owlchemy Labs)
Design
2019
Lessons Learned in the Trenches Developing Games as a Service
by Richard Vogel
(Certain Affinity)
Production & Team Management
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Level Design Workshop: "Nothing is Original: Leveraging Existing Assets"...
by Simon-Albert Boudreault
(The Flop Collective)
Design
2019
Level Design Workshop: "Nothing is Original: Leveraging Existing Assets"...
by Simon-Albert Boudreault
(The Flop Collective)
Design
2019
Level Design Workshop: "Real World Level Design" & "Playgrounds and Leve...
by Jerry Belich
(Miami University)
Design
2019
Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anth...
by Mette Podenphant Andersen
(IO Interactive)
Design
2019
Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anth...
by Mette Podenphant Andersen
(IO Interactive)
Design
2019
Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's ...
by Josue Benavidez
(Insomniac Games)
Design
2019
Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's ...
by Josue Benavidez
(Insomniac Games)
Design
2019
Level Design Workshop: Designing Radically Non-Linear Single Player Levels
by Aubrey Serr
(12 East Games)
Design
2019
Level Design Workshop: Designing Radically Non-Linear Single Player Levels
by Aubrey Serr
(12 East Games)
Design
2019
Level Design Workshop: Rewarding Exploration with Collectibles and Gathe...
by Leah Miller
(Independent)
Design
2019
Level Design Workshop: Rewarding Exploration with Collectibles and Gathe...
by Leah Miller
(Independent)
Design
2019
Level Design Workshop: The Level Design of 'God of War'
by Rob Davis
(Sony Santa Monica Studio)
Design
2019
Level Design Workshop: World Design for Different Player Types
by Raylene Deck
(Bungie)
Design
2019
Level Up Your Jenkins Reporting
by Adrian Yu
(Electronic Arts)
Production & Team Management
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Looking for Success in All the Wrong Places
by Robin Scannell
(Hutch)
Business & Marketing
2019
Loot Boxes: Legal Pitfalls and Loopholes
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
2019
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
by Matt Heiniger
(Undead Labs)
Visual Arts
2019
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
by Matt Heiniger
(Undead Labs)
Visual Arts
2019
LUTious Color: Grading for Games
by Izzy Gramp
(Geeiz)
Visual Arts
2019
Macroeconomics of a Game Economy
by Daryna Yemeliantseva
(Room 8 Studio)
Design
2019
Macroeconomics of a Game Economy
by Daryna Yemeliantseva
(Room 8 Studio)
Design
2019
Magic Leap: Enhancing Game Experiences with Character AI
by Andrew Moran
(Magic Leap)
AI Summit
2019
Magic Markers
by Max McCoy
(Disney Games and Interactive Experiences)
Audio
2019
Magic Markers
by Max McCoy
(Disney Games and Interactive Experiences)
Audio
2019
Main Stage Pre-show Entertainment: 'DREAMS' Live Concert
by Max McCoy
(Disney Games and Interactive Experiences)
Special Event
2019
Making 'Tetris Effect'-ive
by Max McCoy
(Disney Games and Interactive Experiences)
Advocacy
2019
Making 'Tetris Effect'-ive
by Max McCoy
(Disney Games and Interactive Experiences)
Advocacy
2019
Making Big Decisions with Big Data (Presented by Amazon)
by Mike Hines
(Amazon)
Programming
2019
Making Games That Stand Out and Survive
by Nick Popovich
(Monomi Park)
Design
2019
Making Games That Stand Out and Survive
by Nick Popovich
(Monomi Park)
Design
2019
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
by Nicolas Doucet
(Sony Interactive Entertainment)
Design
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Marketing Stories: Multiplayer Soft Launch and Playable Ads
by Tim Shepherd
(Wooga)
Mobile Summit
2019
Marketing Stories: Multiplayer Soft Launch and Playable Ads
by Tim Shepherd
(Wooga)
Mobile Summit
2019
Marvel's New York: A Case Study in Empowering Your Artists
by Jason Hickey
(Insomniac Games)
Production & Team Management
2019
Mastering the Apex of Scaling Game Servers (Presented by Multiplay)
by Larry Rye
(Unity Technologies)
Programming
2019
Matchmaking Innovation & Best Practices with Unity (Presented by Google ...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Math for Game Developers: Curves Revisited
by Squirrel Eiserloh
(SMU Guildhall)
Programming
2019
Math for Game Developers: Dynamic Bounding Volume Hierarchies
by Erin Catto
(Blizzard Entertainment)
Programming
2019
Math for Game Developers: Dynamic Bounding Volume Hierarchies
by Erin Catto
(Blizzard Entertainment)
Programming
2019
Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Generating and using Navigation Meshes
by Ben Sunshine-Hill
(Havok)
Programming
2019
Math for Game Developers: Inside Neural Networks
by Michael Buttner
(Unity Technologies)
Programming
2019
Math for Game Developers: Inside Neural Networks
by Michael Buttner
(Unity Technologies)
Programming
2019
Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
by Michael Austin
(Hidden Path Entertainment)
Programming
2019
Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
by Michael Austin
(Hidden Path Entertainment)
Programming
2019
Math for Game Developers: Tile-Based Map Generation using Wave Function ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Tile-Based Map Generation using Wave Function ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
by Gino van den Bergen
(Dtecta)
Programming
2019
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
by Gino van den Bergen
(Dtecta)
Programming
2019
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
by Brian Venisky
(Avalanche Studios)
Visual Arts
2019
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
by Brian Venisky
(Avalanche Studios)
Visual Arts
2019
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Men are From Earth, Women are From Earth: Understanding Key Leadership P...
by Kathryn Rawson
(Secret Location)
Production & Team Management
2019
Men are From Earth, Women are From Earth: Understanding Key Leadership P...
by Kathryn Rawson
(Secret Location)
Production & Team Management
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Reso...
by Junsik Hwang
(Nexon Korea)
Programming
2019
ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Reso...
by Junsik Hwang
(Nexon Korea)
Programming
2019
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
by Fabio Zinno
(Electronic Arts)
Programming
2019
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
by Fabio Zinno
(Electronic Arts)
Programming
2019
ML Tutorial Day: Machine Learning for Everyday Programming
by Angelo Pesce
(Activision)
Programming
2019
ML Tutorial Day: Machine Learning for Everyday Programming
by Angelo Pesce
(Activision)
Programming
2019
ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
by Antti Herva
(Remedy Entertainment)
Programming
2019
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
by Olivier Delalleau
(Ubisoft)
Programming
2019
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
by Olivier Delalleau
(Ubisoft)
Programming
2019
ML Tutorial Day: Towards Deep Generative Models in Game Development
by Jorge del Val
(EA SEED)
Programming
2019
ML Tutorial Day: Towards Deep Generative Models in Game Development
by Jorge del Val
(EA SEED)
Programming
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Games: Launch Strategies and What's New in Mobile Creative (Prese...
by Meg Youngblood
(Facebook)
Business & Marketing
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Business & Marketing
2019
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
by Derek Lieu
(Independent)
Independent Games Summit
2019
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
by Derek Lieu
(Independent)
Independent Games Summit
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
Music in a Sandbox: The Dynamic Music of 'Just Cause 4'
by Ronny Mraz
(Avalanche Studios)
Audio
2019
Narrative Nuances on Free-to-Play Mobile Games
by Ryan Kaufman
(Jam City)
Design
2019
Nature vs. Nurture: Unpacking Player Spending in F2P Games
by Tammy Levy
(Kongregate)
Business & Marketing
2019
Nature vs. Nurture: Unpacking Player Spending in F2P Games
by Tammy Levy
(Kongregate)
Business & Marketing
2019
Networking Etiquette for the Modern Games Industry Professional
by Jarryd Huntley
(Polytundra, LLC)
Game Career Seminar
2019
Networking Etiquette for the Modern Games Industry Professional
by Jarryd Huntley
(Polytundra, LLC)
Game Career Seminar
2019
New Ideas for Any-Angle Pathfinding
by Daniel Harabor
(Monash University)
AI Summit
2019
New Ideas for Any-Angle Pathfinding
by Daniel Harabor
(Monash University)
AI Summit
2019
No Time, No Budget, No Problem: Finishing 'The First Tree'
by David Wehle
(Independent)
Independent Games Summit
2019
No Time, No Budget, No Problem: Finishing 'The First Tree'
by David Wehle
(Independent)
Independent Games Summit
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
by Kevin Todisco
(Vicarious Visions)
Programming
2019
Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
by Kevin Todisco
(Vicarious Visions)
Programming
2019
Now You See Me: Representation as Innovation
by Kim Belair
(Sweet Baby, Inc.)
Advocacy
2019
Now You See Me: Representation as Innovation
by Kim Belair
(Sweet Baby, Inc.)
Advocacy
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
2019
Of the Essence: Leading Students to a Personal Design Philosophy
by Martin Pichlmair
(ITU & Broken Rules)
Educators Summit
2019
Of the Essence: Leading Students to a Personal Design Philosophy
by Martin Pichlmair
(ITU & Broken Rules)
Educators Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
One Year of Sokpop Games Subscription on Patreon
by Tijmen Tio
(Sokpop Collective)
Independent Games Summit
2019
Open-Ended Puzzle Design at Zachtronics
by Zach Barth
(Zachtronics)
Design
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and t...
by Louis Bavoil
(NVIDIA)
Programming
2019
Personal Experiences as Games
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
2019
Personal Experiences as Games
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Visual Arts
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Visual Arts
2019
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in G...
by Keir Storey
(NVIDIA)
Programming
2019
Pipeline Support for Feature Branches in 'Destiny'
by Pete Kugler
(Bungie)
Programming
2019
Platforms Are People Too: The Importance of Finding Your Champion
by Nick Suttner
(Independent)
Business & Marketing
2019
Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors
by Jarrod Doherty
(Blizzard Entertainment)
Production & Team Management
2019
Player Behavior Research Microtalks (Presented by Fair Play Alliance)
by Fair Play Alliance Speaker
Design
2019
Playing with Magic: Interactive Worlds and Walt Disney Imagineering
by Brent D. Strong
(Walt Disney Imagineering)
Vision
2019
Playtesting 'God of War'
by Ed Dearien
(Sony Santa Monica Studio)
Production & Team Management
2019
Playtesting 'God of War'
by Ed Dearien
(Sony Santa Monica Studio)
Production & Team Management
2019
Plunge into Storytelling: Transitioning into Narrative Design from Other...
by Ayesha Khan
(Splash Damage, Ltd.)
Game Narrative Summit
2019
Plunge into Storytelling: Transitioning into Narrative Design from Other...
by Ayesha Khan
(Splash Damage, Ltd.)
Game Narrative Summit
2019
PR Success.gif: How to Get Your Game Across in 5 Seconds
by Thomas Reisenegger
(Future Friends Games)
Business & Marketing
2019
PR Success.gif: How to Get Your Game Across in 5 Seconds
by Thomas Reisenegger
(Future Friends Games)
Business & Marketing
2019
Pro Tips for Making the Most of Google's App Ads Innovations for Strateg...
by Jen Lui
(Google, Inc.)
Business & Marketing
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Visual Arts
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Visual Arts
2019
Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivate...
by Anne Cunningham
(Netflix)
Production & Team Management
2019
Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivate...
by Anne Cunningham
(Netflix)
Production & Team Management
2019
Producer Bootcamp: Fix Your Broken Meetings
by Keith Self-Ballard
(Volition)
Production & Team Management
2019
Producer Bootcamp: Fix Your Broken Meetings
by Keith Self-Ballard
(Volition)
Production & Team Management
2019
Producer Bootcamp: Starting Indie Game Production Right
by Don Daglow
(AIAS Foundation)
Production & Team Management
2019
Producer Bootcamp: Tough Questions to Improve Your Leadership
by Richard Atlas
(Clever Endeavour Games)
Production & Team Management
2019
Producer Bootcamp: Tough Questions to Improve Your Leadership
by Richard Atlas
(Clever Endeavour Games)
Production & Team Management
2019
Producer Bootcamp: What the Heck is Process?
by Ruth Tomandl
(Facebook Reality Labs)
Production & Team Management
2019
Producer Bootcamp: What the Heck is Process?
by Ruth Tomandl
(Facebook Reality Labs)
Production & Team Management
2019
Producer Bootcamp: What, When and How? Managing Information in a Positiv...
by Veronica Peshterianu
(System Era Softworks)
Production & Team Management
2019
Producer Bootcamp: What, When and How? Managing Information in a Positiv...
by Veronica Peshterianu
(System Era Softworks)
Production & Team Management
2019
Producer Bootcamp: Zen and the Art of Team Maintenance
by Amy Dallas
(ClutchPlay Games, LLC)
Production & Team Management
2019
Push the Limits of Real-World Gaming
by Serena Chang
(Google Maps Platform)
Mobile Summit
2019
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
by Bennett Foddy
(NYU Game Center)
Independent Games Summit
2019
Puzzle Game Magic Secrets
by Brett Taylor
(My Dog Zorro)
Design
2019
Puzzle Game Magic Secrets
by Brett Taylor
(My Dog Zorro)
Design
2019
Raising Atreus for Battle in 'God of War'
by Hayato Yoshidome
(Sony Santa Monica Studio)
Design
2019
Raising Atreus for Battle in 'God of War'
by Hayato Yoshidome
(Sony Santa Monica Studio)
Design
2019
Ray Tracing in Vulkan (Presented by NVIDIA)
by Nuno Subtil
(NVIDIA)
Programming
2019
Ray-Traced Irradiance Fields (Presented by NVIDIA)
by Morgan McGuire
(NVIDIA)
Programming
2019
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
2019
Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)
by Christoph Schied
(Karlsruhe Institute of Technology)
Programming
2019
Real-World Techniques and Best Practices for Optimizing Android Games (P...
by Francesco Carucci
(Google, Inc.)
Programming
2019
Red Pill Blue Pill: Narrative AI for Deep Emotions
by Nicole Lazzaro
(XEODesign, Inc.)
AI Summit
2019
Red Pill Blue Pill: Narrative AI for Deep Emotions
by Nicole Lazzaro
(XEODesign, Inc.)
AI Summit
2019
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & ...
by Jinyun Chung
(NCSOFT)
AI Summit
2019
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & ...
by Jinyun Chung
(NCSOFT)
AI Summit
2019
Reinventing 'God of War'
by Cory Barlog
(Sony Santa Monica Studio)
Design
2019
Relative Perfection: Finding the Balance Between Flawed and Flawless
by John Robert Matz
(Independent)
Audio
2019
Relative Perfection: Finding the Balance Between Flawed and Flawless
by John Robert Matz
(Independent)
Audio
2019
Reporting Metasystem Design and Penalization Strategy Best Practices (Pr...
by Jiayin Wang
(Tencent)
Design
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Rethinking Your Performance Capture Pipeline with Machine Learning
by Stephen Shaw
(ALICE Studios, Ubisoft)
Visual Arts
2019
Roads Less Traveled: Specialized Careers in Game Dev
by Tara Brannigan
(5CA)
Game Career Seminar
2019
Roads Less Traveled: Specialized Careers in Game Dev
by Tara Brannigan
(5CA)
Game Career Seminar
2019
RTX in Justice (Presented by NVIDIA)
by Haiyong Qian
(Netease)
Programming
2019
Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
by Brian Upton
(Game On The Rails)
Design
2019
Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
by Brian Upton
(Game On The Rails)
Design
2019
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games a...
by Rolando Caloca
(Epic Games)
Programming
2019
Scalable Real-Time Global Illumination for Large Scenes
by Anton Yudintsev
(Gaijin Entertainment)
Programming
2019
Scalable Real-Time Global Illumination for Large Scenes
by Anton Yudintsev
(Gaijin Entertainment)
Programming
2019
Sexy Microtalks: Making Intimacy, Romance, and Sex in Games
by Michelle Clough
(Freelance)
Advocacy
2019
Sexy Microtalks: Making Intimacy, Romance, and Sex in Games
by Michelle Clough
(Freelance)
Advocacy
2019
Shader Graph: Ready for Production (Presented by Unity Technologies)
by Matt Dean
(Unity Technologies)
Visual Arts
2019
Shading the World of 'Anthem'
by Ben Cloward
(BioWare)
Visual Arts
2019
Shading the World of 'Anthem'
by Ben Cloward
(BioWare)
Visual Arts
2019
Shipping Greatness: Practical Lessons from Audio Production on 'God of War'
by Shayna Moon
(Sony Santa Monica Studio)
Production & Team Management
2019
Shipping Greatness: Practical Lessons from Audio Production on 'God of War'
by Shayna Moon
(Sony Santa Monica Studio)
Production & Team Management
2019
Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by In...
by Pete Brubaker
(Intel)
Programming
2019
So You're Ready to Pitch to a Publisher? You're Not
by Rebekah Saltsman
(Finji)
Independent Games Summit
2019
So You're Ready to Pitch to a Publisher? You're Not
by Rebekah Saltsman
(Finji)
Independent Games Summit
2019
Social Depth of Location-Based Play in 'The Walking Dead: Our World'
by Markus Montola
(Next Games)
Mobile Summit
2019
Social Systems Design, Implementation, and Impacts in 'Overwatch'
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Soft Launch Planning and Management
by Dylan Tredrea
(Zeptolab)
Production & Team Management
2019
Soft Launch Planning and Management
by Dylan Tredrea
(Zeptolab)
Production & Team Management
2019
Solving an Invisible Problem: Designing for Color-Blindness in Games
by Douglas Pennant
(Creative Assembly)
Advocacy
2019
Solving an Invisible Problem: Designing for Color-Blindness in Games
by Douglas Pennant
(Creative Assembly)
Advocacy
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by...
by Russ Kerschner
(NVIDIA)
Programming
2019
Squeezing into the Industry: How a Couple African Kids Made a Video Game
by Ben Myres
(Nyamakop)
Independent Games Summit
2019
Starship Physics and Controls that Feel Real: Bringing the Toys of Starl...
by Michael Wasilewski
(Ubisoft Toronto)
Programming
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing
2019
Stone Soup: Procedurally Mixing Student Projects to Teach Flexible Syste...
by AP Thomson
(NYU Game Center)
Educators Summit
2019
Stop Fighting! Systems for Non-Combat AI
by Rez Graham
(Independent)
AI Summit
2019
Stories that Haunt and Heal: Mental Health and Game Narrative
by Jean Leggett
(One More Story Games)
Game Narrative Summit
2019
Stories that Haunt and Heal: Mental Health and Game Narrative
by Jean Leggett
(One More Story Games)
Game Narrative Summit
2019
Storytelling Fundamentals in a Day
by Evan Skolnick
(Independent)
Design
2019
Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
by Tracey John
(King)
Game Narrative Summit
2019
Studio Design: Building a Foundation for Success and Avoiding Business D...
by Jason Della Rocca
(Execution Labs)
Business & Marketing
2019
Substance Days Keynote (Presented by Substance)
by Sebastien Deguy
(Adobe)
Visual Arts
2019
Subtitles Are Changing, Don't Be Left Behind
by Ian Hamilton
(Independent)
Advocacy
2019
Super Powering Technical Artists Using Deep Learning
by Cesar Romero
(Unity Technologies)
Visual Arts
2019
Super Powering Technical Artists Using Deep Learning
by Cesar Romero
(Unity Technologies)
Visual Arts
2019
Tackling Audience Experiences in Games
by Rainer Angermann
(Rarebyte)
UX Summit
2019
Taking an Axe to 'God of War' Gameplay
by Jason McDonald
(Sony Santa Monica Studio)
Design
2019
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
by Yuki Miyamae
(Sony Interactive Entertainment)
Programming
2019
Teaching Game Design for a Reimagined World
by Marcelo Viana Neto
(UC Santa Cruz)
Educators Summit
2019
Teaching Game Design for a Reimagined World
by Marcelo Viana Neto
(UC Santa Cruz)
Educators Summit
2019
Teaching Game Design for a Reimagined World
by Marcelo Viana Neto
(UC Santa Cruz)
Educators Summit
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Teaching Puzzle Design
by Jesse Schell
(Schell Games)
Educators Summit
2019
Tech Toolbox
by Jon Manning
(Secret Lab)
Independent Games Summit
2019
Tech Toolbox
by Jon Manning
(Secret Lab)
Independent Games Summit
2019
Technical Artist Bootcamp: "Understanding Constraints: A Framework for T...
by Alexander Zotikov
(Remedy Entertainment)
Visual Arts
2019
Technical Artist Bootcamp: "Understanding Constraints: A Framework for T...
by Alexander Zotikov
(Remedy Entertainment)
Visual Arts
2019
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into ...
by Mattias Van Camp
(The Creative Assembly)
Visual Arts
2019
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into ...
by Mattias Van Camp
(The Creative Assembly)
Visual Arts
2019
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
by Ryan Brucks
(Epic Games)
Visual Arts
2019
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
by Ryan Brucks
(Epic Games)
Visual Arts
2019
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech A...
by Garrett Stevens
(Funomena)
Visual Arts
2019
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech A...
by Garrett Stevens
(Funomena)
Visual Arts
2019
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider...
by Sophie Brennan
(Insomniac Games)
Visual Arts
2019
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider...
by Sophie Brennan
(Insomniac Games)
Visual Arts
2019
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider...
by Sophie Brennan
(Insomniac Games)
Visual Arts
2019
Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
by Andrew Christophersen
(ArenaNet)
Visual Arts
2019
Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
by Andrew Christophersen
(ArenaNet)
Visual Arts
2019
Technical Designers: The Master Link Between Engineering and Design
by Cedric Hauteville
(DeepMind)
Career Development
2019
Technical Tools for Authoring Branching Dialogue
by Carrie Patel
(Obsidian Entertainment)
Game Narrative Summit
2019
Technical Tools for Authoring Branching Dialogue
by Carrie Patel
(Obsidian Entertainment)
Game Narrative Summit
2019
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
by Tracy Fullerton
(USC Game Innovation Lab)
Independent Games Summit
2019
Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
by Vincent Derozier
(Ubisoft Quebec)
Visual Arts
2019
The 'Banner Saga' Franchise: Making Indie Sound AAA
by Austin Wintory
(Independent)
Audio
2019
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
by David Fox
(Double Coconut)
Mobile Summit
2019
The Alchemy and Science of Machine Learning for Games
by Yves Jacquier
(Ubisoft Montreal)
Production & Team Management
2019
The Animation of 'Marvel's Spider-Man'
by Robert Coddington
(Insomniac Games)
Visual Arts
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Art of 'Afterparty': The Devil's in the Details
by Ruel Pascual
(Night School Studio)
Visual Arts
2019
The Art of 'Afterparty': The Devil's in the Details
by Ruel Pascual
(Night School Studio)
Visual Arts
2019
The Art of 'FAITH': Horror at 192x160 Pixels
by Mason Smith
(Airdorf Games)
Design
2019
The Art of Global Launching
by Matej Lancaric
(BoomBit)
Production & Team Management
2019
The Art of Global Launching
by Matej Lancaric
(BoomBit)
Production & Team Management
2019
The Business of Game Music: Expert Panel
by Brian Schmidt
(Brian Schmidt Studios)
Production & Team Management
2019
The Care and Feeding of Your Player Experience Team(s)
by Tara Brannigan
(5CA)
Community Management Summit
2019
The Care and Feeding of Your Player Experience Team(s)
by Tara Brannigan
(5CA)
Community Management Summit
2019
The Cutting Edge: Assassin's Creed Odyssey on Project Stream (Presented ...
by Narimane Nabahi
(Google)
Programming
2019
The Dao of VFX Animation
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
The Dao of VFX Animation
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
The Design of 'Subnautica'
by Charlie Cleveland
(Unknown Worlds)
Design
2019
The Design of 'Subnautica'
by Charlie Cleveland
(Unknown Worlds)
Design
2019
The Division 2: A World of Materials (Presented by Substance)
by Jon Lauf
(Ubisoft Redstorm)
Visual Arts
2019
The Future of Scene Description on 'God of War'
by Koray Hagen
(Sony Santa Monica Studio)
Programming
2019
The Future of Scene Description on 'God of War'
by Koray Hagen
(Sony Santa Monica Studio)
Programming
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed...
by Mia Consalvo
(Concordia University)
Educators Summit
2019
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed...
by Mia Consalvo
(Concordia University)
Educators Summit
2019
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
by Brian Trifon
(Finishing Move, Inc.)
Audio
2019
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
by Brian Trifon
(Finishing Move, Inc.)
Audio
2019
The Guy Who Ruined 'Angry Birds'
by Mans Wide
(Rovio)
Production & Team Management
2019
The Guy Who Ruined 'Angry Birds'
by Mans Wide
(Rovio)
Production & Team Management
2019
The Indirect Lighting Pipeline of 'God of War'
by Josh Hobson
(Sony Santa Monica Studio)
Programming
2019
The Indirect Lighting Pipeline of 'God of War'
by Josh Hobson
(Sony Santa Monica Studio)
Programming
2019
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
by Rob Bridgett
(Eidos Montreal)
Audio
2019
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
by Rob Bridgett
(Eidos Montreal)
Audio
2019
The Invisible Escape Room: Adapting Jack Ryan for Alexa
by Dave Grossman
(Earplay)
Game Narrative Summit
2019
The Making of 'Divinity: Original Sin 2'
by Swen Vincke
(Larian Studios)
Production & Team Management
2019
The Making of 'Divinity: Original Sin 2'
by Swen Vincke
(Larian Studios)
Production & Team Management
2019
The Making of the Xbox Adaptive Controller
by Bryce Johnson
(Microsoft Devices)
Vision
2019
The MATH OF SKINS: Tools & Formulas to Build a Strong In-Game Items Econ...
by Vlad Panchenko
(DMarket)
Business & Marketing
2019
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
2019
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
2019
The Musical Brush: The Interactive Music of 'Concrete Genie'
by Samuel Marshall
(Sony Interactive Entertainment, Pixel Opus)
Audio
2019
The Narrative Innovation Showcase 2019
by Tanya X. Short
(Kitfox Games)
Game Narrative Summit
2019
The Narrative Innovation Showcase 2019
by Tanya X. Short
(Kitfox Games)
Game Narrative Summit
2019
The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' a...
by Elitsa Alexandrova
(Ubisoft Sofia)
Audio
2019
The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' a...
by Elitsa Alexandrova
(Ubisoft Sofia)
Audio
2019
The Schema is (Still) Mightier than the Sword: How Cognition Predicts Pl...
by Vanessa Hemovich
(Digipen Institute of Technology)
UX Summit
2019
The Schema is (Still) Mightier than the Sword: How Cognition Predicts Pl...
by Vanessa Hemovich
(Digipen Institute of Technology)
UX Summit
2019
The Science of Desirability
by Beth Altringer
(Harvard University Desirability Lab)
Vision
2019
The Simplest AI Trick in the Book
by Luke Dicken
(Zynga)
AI Summit
2019
The Sound Design for 'God of War'
by Mike Niederquell
(PlayStation)
Audio
2019
The State & Future of AR Games: Rose-Colored Glasses
by John Hanke
(Niantic)
Vision
2019
The State of Mobile Games: Robust Growth in 2019 and Beyond
by Danielle Levitas
(App Annie)
Business & Marketing
2019
The VFX Process Behind 'Battleborn'
by Ashley Lyons
(Gearbox Software)
Visual Arts
2019
The VFX Process Behind 'Battleborn'
by Ashley Lyons
(Gearbox Software)
Visual Arts
2019
The Year in Mobile Games: 2019 Edition
by Steve Meretzky
(Independent)
Mobile Summit
2019
The Year in Mobile Games: 2019 Edition
by Steve Meretzky
(Independent)
Mobile Summit
2019
The ZERO Marketing Experiment on Steam: Launching a Game Without Telling...
by Patrick Seibert
(Too Indie To Fail)
Business & Marketing
2019
Theme Oriented Design: The Case of 'Phantom Doctrine'
by Kacper Szymczak
(Artificer)
Independent Games Summit
2019
This is Amazing! Writing the Supportive Space Coach in 'Destiny'
by Jonathan To
(Bungie)
Design
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Audio
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Audio
2019
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
by Chris King
(Batterystaple Games)
Independent Games Summit
2019
Time IS on Your Side: Personal Time Management Strategies for Crunch
by Amanda Gardner
(The Deep End Games)
Advocacy
2019
Tips from the Trenches: An Indie Guide to Contracting
by Amy Dallas
(ClutchPlay Games, LLC)
Independent Games Summit
2019
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
by Ishai Smadja
(King)
Mobile Summit
2019
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
by Ronald Pieket
(Insomniac Games)
Programming
2019
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
by Francois Nadeau
(Ubisoft)
Programming
2019
Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinemati...
by Ludovic Chabant
(Electronic Arts)
Programming
2019
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
by Philip Bloom
(Machine Zone)
Programming
2019
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
by Philip Bloom
(Machine Zone)
Programming
2019
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
by Linda Kruse
(the Good Evil GmbH)
Production & Team Management
2019
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
by Linda Kruse
(the Good Evil GmbH)
Production & Team Management
2019
Tools Tutorial Day: Shipping Features Responsibly
by Geoff Evans
(Infinity Ward)
Production & Team Management
2019
Tools Tutorial Day: Shipping Features Responsibly
by Geoff Evans
(Infinity Ward)
Production & Team Management
2019
Tools Tutorial Day: The Science of Customer-Focused Tools Development
by Caroline Colon
(Bungie)
Programming
2019
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
by Laura Teeples
(343 Industries)
Programming
2019
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
by Laura Teeples
(343 Industries)
Programming
2019
Tools Tutorial Day: Tooling for Small Team Workflows
by Irina Zaugolnikova
(Bungie)
Production & Team Management
2019
Top 3 Mistakes of 'Angry Birds 2'
by Mans Wide
(Rovio)
Mobile Summit
2019
Top 3 Mistakes of 'Angry Birds 2'
by Mans Wide
(Rovio)
Mobile Summit
2019
Top 8 Substance Painter Tips (Presented by Substance)
by Nikie Monteleone
(Surfacing Artist)
Visual Arts
2019
Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Ga...
by Natasha Tatarchuk
(Unity Technologies)
Programming
2019
Trailer Made: What Makes a Successful and Memorable Game Trailer
by Derek Lieu
(Independent)
Business & Marketing
2019
Trailer Made: What Makes a Successful and Memorable Game Trailer
by Derek Lieu
(Independent)
Business & Marketing
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Turing Tantrums: AI Devs Rant!!
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
Turing Tantrums: AI Devs Rant!!
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
by Jean-Noe Morissette
(Ubisoft)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Unlocking the Value of Data with GCP and Square Enix (Presented by Googl...
by Robert Martin
(Google Cloud)
Business & Marketing
2019
Untapped Opportunities: Funding Beyond Friends & Family (Presented by Xs...
by Justin Berenbaum
(Xsolla, Inc.)
Business & Marketing
2019
Unwebbing the Music Production of Marvel's Spider-Man (Presented by Sony...
by Rob Goodson
(Sony Interactive Entertainment)
Audio
2019
User Story Mapping: Developing a Shared Understanding
by Jamie Winsor
(One More Game)
Production & Team Management
2019
User Story Mapping: Developing a Shared Understanding
by Jamie Winsor
(One More Game)
Production & Team Management
2019
Using Lean Analytics to Make Better Games
by Aviv Stern
(SocialPoint)
Production & Team Management
2019
Vehicle Physics and Tire Dynamics in 'Just Cause 4'
by Hamish Young
(Avalanche Studios)
Design
2019
Vehicle Physics and Tire Dynamics in 'Just Cause 4'
by Hamish Young
(Avalanche Studios)
Design
2019
Vehicle Recordings for Modern Games
by Max Lachmann
(Pole Position Production)
Audio
2019
Vision for Game Design in a Streaming Future (Presented by Google)
by Erin Hoffman-John
(Google)
Programming
2019
Visual Effects Bootcamp: Bringing Feature Film Effects to Real Time VR: ...
by Te "Ford" Hu
(ILMxLAB)
Visual Arts
2019
Visual Effects Bootcamp: Bringing Feature Film Effects to Real-Time VR: ...
by Martin La Land Romero
(ILMxLAB)
Visual Arts
2019
Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in...
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in...
by Jeremy Griffith
(Riot Games)
Visual Arts
2019
Visual Effects Bootcamp: Growing as a VFX Artist
by Wirginia Romanowska
(id Software)
Visual Arts
2019
Visual Effects Bootcamp: Growing as a VFX Artist
by Wirginia Romanowska
(id Software)
Visual Arts
2019
Visual Effects Bootcamp: Hitting the Highest Quality Bar Possible: Refer...
by David Johnson
(Undertone FX)
Visual Arts
2019
Visual Effects Bootcamp: Player Interactions Visualized
by Joakim Mellergard
(Rare, Ltd.)
Visual Arts
2019
Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruc...
by Fred Hooper
(NVIDIA)
Visual Arts
2019
Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruc...
by Fred Hooper
(NVIDIA)
Visual Arts
2019
Visual Effects Bootcamp: The VFX of 'Rage 2': Adding Color to the Post-P...
by Oscar Bernelind
(Avalanche Studios)
Visual Arts
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
Welcome and Looking Ahead: Facebook Gaming in 2019 (Presented by Faceboo...
by Leo Olebe
(Facebook)
Business & Marketing
2019
What Cats Can Teach You About Empathic Game Design
by Willem Delventhal
(Mew and Me)
Design
2019
What Cats Can Teach You About Empathic Game Design
by Willem Delventhal
(Mew and Me)
Design
2019
What to Do When "Toxic Gamer Culture" Enters the Classroom
by Bonnie Ruberg
(UC Irvine)
Educators Summit
2019
When the Fun Stops: The Science of Addiction
by Andrew Przybylski
(University of Oxford)
Advocacy
2019
When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
by Rob Giusti
(Niantic)
Mobile Summit
2019
Why Fashion in (Most) Games Sucks, and Why You Should Care
by Victoria Tran
(Kitfox Games)
Advocacy
2019
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
by Przemyslaw Marszal
(11 bit studios)
Design
2019
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
by Przemyslaw Marszal
(11 bit studios)
Design
2019
Wind Simulation in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Programming
2019
Wind Simulation in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Programming
2019
You Can Take an Arrow to the Knee and Still Be an Adventurer
by Aderyn Thompson
(Independent)
Game Narrative Summit
2019
You Can Take an Arrow to the Knee and Still Be an Adventurer
by Aderyn Thompson
(Independent)
Game Narrative Summit